Make internal vertex attribute code less OpenGL-specific.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-10-25 23:12:39 -03:00
parent b0c5bf2156
commit 15cc540e4c
28 changed files with 369 additions and 230 deletions
+40
View File
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/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include <stddef.h>
namespace love
{
namespace graphics
{
class Resource
{
public:
virtual ~Resource() {}
virtual ptrdiff_t getHandle() const = 0;
}; // Resource
} // graphics
} // love