implement basic per frame uniform variables

This commit is contained in:
niki
2022-03-22 14:31:50 +01:00
parent 157c8f8a20
commit 158052c52c
7 changed files with 133 additions and 6 deletions
+6 -4
View File
@@ -439,13 +439,15 @@ layout(location = 0) in vec2 inPosition;
layout(location = 0) out vec4 fragColor;
float windowWidth = 800;
float windowHeight = 600;
layout(binding = 0) uniform LoveUniforms {
float windowWidth;
float windowHeight;
} loveUniforms;
void main() {
gl_Position = vec4(
2 * inPosition.x / windowWidth - 1,
2 * inPosition.y / windowHeight - 1,
2 * inPosition.x / loveUniforms.windowWidth - 1,
2 * inPosition.y / loveUniforms.windowHeight - 1,
0.0, 1.0);
fragColor = vec4(1, 1, 1, 1);
}
+1
View File
@@ -59,6 +59,7 @@ enum BufferUsage
BUFFERUSAGE_VERTEX = 0,
BUFFERUSAGE_INDEX,
BUFFERUSAGE_TEXEL,
BUFFERUSAGE_UNIFORM,
BUFFERUSAGE_SHADER_STORAGE,
BUFFERUSAGE_MAX_ENUM
};
+101 -1
View File
@@ -67,10 +67,14 @@ namespace love {
createImageViews();
createRenderPass();
createDefaultShaders();
createDescriptorSetLayout();
createGraphicsPipeline();
createFramebuffers();
createCommandPool();
createCommandBuffers();
createUniformBuffers();
createDescriptorPool();
createDescriptorSets();
createSyncObjects();
startRecordingGraphicsCommands();
}
@@ -227,6 +231,9 @@ namespace love {
buffers.push_back((VkBuffer)cmd.buffers->info[0].buffer->getHandle());
offsets.push_back((VkDeviceSize) 0);
prepareDraw(currentFrame);
vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.at(currentFrame), 0, nullptr);
vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, 1, buffers.data(), offsets.data());
vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer) cmd.indexBuffer->getHandle(), 0, VK_INDEX_TYPE_UINT16);
vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
@@ -239,6 +246,18 @@ namespace love {
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
void Graphics::prepareDraw(uint32_t currentImage) {
auto& buffer = uniformBuffers.at(currentImage);
Shader::UniformBufferObject ubo{};
ubo.windowWidth = static_cast<float>(swapChainExtent.width);
ubo.windowHeight = static_cast<float>(swapChainExtent.height);
auto mappedInfo = buffer->map(0);
memcpy(mappedInfo.data, &ubo, sizeof(ubo));
buffer->unmap(0);
}
void Graphics::createVulkanInstance() {
if (enableValidationLayers && !checkValidationSupport()) {
throw love::Exception("validation layers requested, but not available");
@@ -699,6 +718,79 @@ namespace love {
}
}
void Graphics::createDescriptorSetLayout() {
VkDescriptorSetLayoutBinding uboLayoutBinding{};
uboLayoutBinding.binding = 0;
uboLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
uboLayoutBinding.descriptorCount = 1;
uboLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
VkDescriptorSetLayoutCreateInfo layoutInfo{};
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = 1;
layoutInfo.pBindings = &uboLayoutBinding;
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS) {
throw love::Exception("failed to create descriptor set layout");
}
}
void Graphics::createUniformBuffers() {
VkDeviceSize bufferSize = sizeof(Shader::UniformBufferObject);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
uniformBuffers.push_back(std::make_unique<StreamBuffer>(device, physicalDevice, BUFFERUSAGE_UNIFORM, bufferSize));
}
}
void Graphics::createDescriptorPool() {
VkDescriptorPoolSize poolSize{};
poolSize.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSize.descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
VkDescriptorPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = 1;
poolInfo.pPoolSizes = &poolSize;
poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
throw love::Exception("failed to create descriptor pool");
}
}
void Graphics::createDescriptorSets() {
std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool;
allocInfo.descriptorSetCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
allocInfo.pSetLayouts = layouts.data();
descriptorSets.resize(MAX_FRAMES_IN_FLIGHT);
if (vkAllocateDescriptorSets(device, &allocInfo, descriptorSets.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate descriptor sets");
}
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = (VkBuffer) uniformBuffers.at(i)->getHandle();
bufferInfo.offset = 0;
bufferInfo.range = sizeof(Shader::UniformBufferObject);
VkWriteDescriptorSet descriptorWrite{};
descriptorWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite.dstSet = descriptorSets[i];
descriptorWrite.dstBinding = 0;
descriptorWrite.dstArrayElement = 0;
descriptorWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrite.descriptorCount = 1;
descriptorWrite.pBufferInfo = &bufferInfo;
vkUpdateDescriptorSets(device, 1, &descriptorWrite, 0, nullptr);
}
}
void Graphics::createGraphicsPipeline() {
auto shader = reinterpret_cast<love::graphics::vulkan::Shader*>(love::graphics::vulkan::Shader::standardShaders[Shader::STANDARD_DEFAULT]);
auto shaderStages = shader->getShaderStages();
@@ -786,7 +878,8 @@ namespace love {
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.setLayoutCount = 1;
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
pipelineLayoutInfo.pushConstantRangeCount = 0;
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
@@ -892,6 +985,9 @@ namespace love {
cleanupSwapChain();
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
vkDestroyCommandPool(device, commandPool, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
@@ -915,6 +1011,7 @@ namespace love {
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
vkDestroyFence(device, inFlightFences[i], nullptr);
}
uniformBuffers.clear();
}
void Graphics::recreateSwapChain() {
@@ -927,6 +1024,9 @@ namespace love {
createRenderPass();
createGraphicsPipeline();
createFramebuffers();
createUniformBuffers();
createDescriptorPool();
createDescriptorSets();
createCommandBuffers();
createSyncObjects();
startRecordingGraphicsCommands();
+11 -1
View File
@@ -11,6 +11,7 @@
#include <optional>
#include <iostream>
#include <memory>
namespace love {
@@ -117,6 +118,10 @@ namespace love {
void createImageViews();
void createRenderPass();
void createDefaultShaders();
void createDescriptorSetLayout();
void createUniformBuffers();
void createDescriptorPool();
void createDescriptorSets();
void createGraphicsPipeline();
void createFramebuffers();
void createCommandPool();
@@ -128,6 +133,8 @@ namespace love {
void startRecordingGraphicsCommands();
void endRecordingGraphicsCommands();
void prepareDraw(uint32_t currentImage);
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
@@ -140,6 +147,7 @@ namespace love {
VkFormat swapChainImageFormat;
VkExtent2D swapChainExtent;
std::vector<VkImageView> swapChainImageViews;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
VkRenderPass renderPass;
VkPipeline graphicsPipeline;
@@ -147,7 +155,9 @@ namespace love {
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
std::vector<std::unique_ptr<StreamBuffer>> uniformBuffers;
VkDescriptorPool descriptorPool;
std::vector<VkDescriptorSet> descriptorSets;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
std::vector<VkFence> inFlightFences;
+7
View File
@@ -40,6 +40,11 @@ namespace love {
void setVideoTextures(Texture* ytexture, Texture* cbtexture, Texture* crtexture) override {}
struct UniformBufferObject {
float windowWidth;
float windowHeight;
};
private:
struct Vec4 {
float x, y, z, w;
@@ -64,6 +69,8 @@ namespace love {
{ "love_VideoCrChannel", 3 },
{ "MainTex", 4 }
};
};
}
}
@@ -22,6 +22,7 @@ namespace love {
switch (mode) {
case BUFFERUSAGE_VERTEX: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
case BUFFERUSAGE_INDEX: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
case BUFFERUSAGE_UNIFORM: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
default:
throw love::Exception("unsupported BufferUsage mode");
}
@@ -55,6 +56,11 @@ namespace love {
vkBindBufferMemory(device, buffer, bufferMemory, 0);
}
StreamBuffer::~StreamBuffer() {
//vkDestroyBuffer(device, buffer, nullptr);
//vkFreeMemory(device, bufferMemory, nullptr);
}
love::graphics::StreamBuffer::MapInfo StreamBuffer::map(size_t minsize) {
vkMapMemory(device, bufferMemory, 0, getSize(), 0, &mappedMemory);
return love::graphics::StreamBuffer::MapInfo((uint8*) mappedMemory, getSize());
@@ -11,6 +11,7 @@ namespace love {
class StreamBuffer : public love::graphics::StreamBuffer {
public:
StreamBuffer(VkDevice device, VkPhysicalDevice physicalDevice, BufferUsage mode, size_t size);
virtual ~StreamBuffer();
MapInfo map(size_t minsize) override;
size_t unmap(size_t usedSize) override;