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Effects re-made to operate on literal names instead of numerical indices.
Added buffer count parameter to queueable source constructor. Added getEffectsList function. Internal cleanup. --HG-- branch : minor
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@@ -86,10 +86,11 @@ public:
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virtual bool setFilter();
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virtual bool getFilter(std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot, int effect);
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virtual bool setSceneEffect(int slot, int effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool setSceneEffect(int slot);
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virtual bool getSceneEffect(int slot, int &effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool setEffect(const char *effect);
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virtual bool setEffect(const char *effect, const std::map<Filter::Parameter, float> ¶ms);
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virtual bool unsetEffect(const char *effect);
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virtual bool getEffect(const char *effect, std::map<Filter::Parameter, float> ¶ms);
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virtual bool getEffectsList(std::vector<std::string> &list);
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private:
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