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synced 2026-08-18 03:34:23 +02:00
Effects re-made to operate on literal names instead of numerical indices.
Added buffer count parameter to queueable source constructor. Added getEffectsList function. Internal cleanup. --HG-- branch : minor
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@@ -51,7 +51,7 @@ love::audio::Source *Audio::newSource(love::sound::SoundData *)
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return new Source();
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}
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love::audio::Source *Audio::newSource(int, int, int)
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love::audio::Source *Audio::newSource(int, int, int, int)
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{
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return new Source();
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}
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@@ -168,17 +168,22 @@ void Audio::setDistanceModel(DistanceModel distanceModel)
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this->distanceModel = distanceModel;
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}
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bool Audio::setSceneEffect(int, std::map<Effect::Parameter, float> &)
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bool Audio::setEffect(const char *, std::map<Effect::Parameter, float> &)
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{
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return false;
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}
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bool Audio::setSceneEffect(int)
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bool Audio::unsetEffect(const char *)
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{
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return false;
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}
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bool Audio::getSceneEffect(int, std::map<Effect::Parameter, float> &)
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bool Audio::getEffect(const char *, std::map<Effect::Parameter, float> &)
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{
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return false;
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}
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bool Audio::getEffectsList(std::vector<std::string> &list)
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{
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return false;
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}
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