Fix a typo causing mesh attribute instancing to behave weirdly.

This commit is contained in:
Alex Szpakowski
2019-09-28 00:31:44 -03:00
parent da046b39f0
commit 157282ec7e
+1 -1
View File
@@ -727,7 +727,7 @@ void OpenGL::setVertexAttributes(const vertex::Attributes &attributes, const ver
uint32 divisorbit = divisor << i;
instanceattribbits |= divisorbit;
if ((state.enabledAttribArrays & bit) ^ divisorbit)
if ((state.instancedAttribArrays & bit) ^ divisorbit)
glVertexAttribDivisor(i, divisor);
GLboolean normalized = GL_FALSE;