Added Transform objects to love.math (resolves issue #1228).

- Added love.math.newTransform.
- Added love.graphics.applyTransform and love.graphics.replaceTransform.
- love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument.
- love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack,
- Shader:send can accept Transform objects when sending to a mat4 uniform variable.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-11-24 21:30:45 -04:00
parent 9d2ee6d909
commit 14aa6965b3
19 changed files with 820 additions and 94 deletions
+4
View File
@@ -45,6 +45,7 @@ namespace math
{
class BezierCurve;
class Transform;
struct Triangle
{
@@ -176,6 +177,9 @@ public:
**/
BezierCurve *newBezierCurve(const std::vector<Vector> &points);
Transform *newTransform();
Transform *newTransform(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky);
// Implements Module.
virtual ModuleType getModuleType() const
{