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Added Transform objects to love.math (resolves issue #1228).
- Added love.math.newTransform. - Added love.graphics.applyTransform and love.graphics.replaceTransform. - love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument. - love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack, - Shader:send can accept Transform objects when sending to a mat4 uniform variable. --HG-- branch : minor
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@@ -2092,6 +2092,16 @@ void Graphics::origin()
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pixelSizeStack.back() = 1;
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}
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void Graphics::applyTransform(love::math::Transform *transform)
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{
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gl.getTransform() *= transform->getMatrix();
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}
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void Graphics::replaceTransform(love::math::Transform *transform)
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{
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gl.getTransform() = transform->getMatrix();
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}
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Vector Graphics::transformPoint(Vector point)
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{
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Vector p;
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