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Added Transform objects to love.math (resolves issue #1228).
- Added love.math.newTransform. - Added love.graphics.applyTransform and love.graphics.replaceTransform. - love.graphics.draw/print/printf, Text:add/addf, and SpriteBatch:add can accept a Transform argument. - love.graphics.push can accept an optional Transform as a second argument, which will apply the Transform after pushing the matrix stack, - Shader:send can accept Transform objects when sending to a mat4 uniform variable. --HG-- branch : minor
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@@ -73,6 +73,12 @@ Matrix4::Matrix4()
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{
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setIdentity();
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}
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Matrix4::Matrix4(const float elements[16])
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{
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memcpy(e, elements, sizeof(float) * 16);
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}
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Matrix4::Matrix4(float t00, float t10, float t01, float t11, float x, float y)
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{
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