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Added blend mode "screen".
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@@ -642,6 +642,10 @@ void Graphics::setBlendMode(Graphics::BlendMode mode)
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state.srcRGB = state.srcA = GL_SRC_ALPHA;
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state.dstRGB = state.dstA = GL_ONE;
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break;
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case BLEND_SCREEN:
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state.srcRGB = state.srcA = GL_ONE;
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state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
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break;
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case BLEND_REPLACE:
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default:
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state.srcRGB = state.srcA = GL_ONE;
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@@ -669,6 +673,8 @@ Graphics::BlendMode Graphics::getBlendMode() const
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return BLEND_MULTIPLICATIVE;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_PREMULTIPLIED;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
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return BLEND_SCREEN;
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else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
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return BLEND_REPLACE;
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}
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