Turn of auto color clearing in Framebuffer::startGrab().

--HG--
branch : minor
This commit is contained in:
vrld
2011-03-12 14:36:50 +01:00
parent 61bf387bf9
commit 141d4d5eee
+2 -3
View File
@@ -199,10 +199,9 @@ namespace opengl
current->stopGrab();
// bind buffer and clear screen
glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
glPushAttrib(GL_VIEWPORT_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
strategy->bindFBO(fbo);
glClearColor(.0f, .0f, .0f, .0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, width, height);
// Reset the projection matrix