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Turn of auto color clearing in Framebuffer::startGrab().
--HG-- branch : minor
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@@ -199,10 +199,9 @@ namespace opengl
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current->stopGrab();
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// bind buffer and clear screen
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glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
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glPushAttrib(GL_VIEWPORT_BIT | GL_DEPTH_BUFFER_BIT | GL_TRANSFORM_BIT);
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strategy->bindFBO(fbo);
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glClearColor(.0f, .0f, .0f, .0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_DEPTH_BUFFER_BIT);
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glViewport(0, 0, width, height);
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// Reset the projection matrix
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