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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Added Source:setCone(innerAngle, outerAngle, outerVolume). Resolves issue #643.
When combined with Source:setDirection (and Source:setPosition or love.audio.setPosition), the cone parameters allow for directional sound output from a Source.
This commit is contained in:
@@ -80,6 +80,9 @@ public:
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virtual void setDirection(float *v) = 0;
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virtual void getDirection(float *v) const = 0;
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virtual void setCone(float innerAngle, float outerAngle, float outerVolume) = 0;
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virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const = 0;
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virtual void setRelativePosition(bool relative) = 0;
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virtual bool hasRelativePosition() const = 0;
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@@ -135,6 +135,20 @@ void Source::getDirection(float *) const
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{
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}
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void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
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{
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coneInnerAngle = innerAngle;
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coneOuterAngle = outerAngle;
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coneOuterVolume = outerVolume;
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}
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void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
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{
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innerAngle = coneInnerAngle;
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outerAngle = coneOuterAngle;
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outerVolume = coneOuterVolume;
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}
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void Source::setRelativePosition(bool relative)
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{
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relativePosition = relative;
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@@ -60,6 +60,8 @@ public:
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virtual void getVelocity(float *v) const;
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virtual void setDirection(float *v);
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virtual void getDirection(float *v) const;
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virtual void setCone(float innerAngle, float outerAngle, float outerVolume);
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virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const;
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virtual void setRelativePosition(bool relative);
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virtual bool hasRelativePosition() const;
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void setLooping(bool looping);
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@@ -80,6 +82,9 @@ private:
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float pitch;
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float volume;
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float coneInnerAngle;
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float coneOuterAngle;
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float coneOuterVolume;
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bool relativePosition;
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bool looping;
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float minVolume;
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@@ -19,8 +19,8 @@
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**/
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#include "Source.h"
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#include "Pool.h"
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#include "common/math.h"
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// STD
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#include <iostream>
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@@ -47,6 +47,7 @@ Source::Source(Pool *pool, love::sound::SoundData *soundData)
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, referenceDistance(1.0f)
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, rolloffFactor(1.0f)
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, maxDistance(FLT_MAX)
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, cone()
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, offsetSamples(0)
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, offsetSeconds(0)
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, decoder(0)
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@@ -77,6 +78,7 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
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, referenceDistance(1.0f)
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, rolloffFactor(1.0f)
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, maxDistance(FLT_MAX)
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, cone()
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, offsetSamples(0)
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, offsetSeconds(0)
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, decoder(decoder)
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@@ -404,6 +406,27 @@ void Source::getDirection(float *v) const
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setFloatv(v, direction);
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}
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void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
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{
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cone.innerAngle = LOVE_TODEG(innerAngle);
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cone.outerAngle = LOVE_TODEG(outerAngle);
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cone.outerVolume = outerVolume;
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if (valid)
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{
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alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
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alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
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alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
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}
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}
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void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
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{
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innerAngle = LOVE_TORAD(cone.innerAngle);
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outerAngle = LOVE_TORAD(cone.outerAngle);
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outerVolume = cone.outerVolume;
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}
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void Source::setRelativePosition(bool relative)
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{
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if (valid)
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@@ -551,6 +574,9 @@ void Source::reset()
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alSourcef(source, AL_MAX_DISTANCE, maxDistance);
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alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
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alSourcei(source, AL_SOURCE_RELATIVE, relativePosition ? AL_TRUE : AL_FALSE);
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alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
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alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
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alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
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}
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void Source::setFloatv(float *dst, const float *src) const
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@@ -78,6 +78,8 @@ public:
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virtual void getVelocity(float *v) const;
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virtual void setDirection(float *v);
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virtual void getDirection(float *v) const;
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virtual void setCone(float innerAngle, float outerAngle, float outerVolume);
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virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const;
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virtual void setRelativePosition(bool relative);
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virtual bool hasRelativePosition() const;
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void setLooping(bool looping);
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@@ -137,6 +139,19 @@ private:
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float rolloffFactor;
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float maxDistance;
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struct Cone
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{
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int innerAngle; // degrees
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int outerAngle; // degrees
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float outerVolume;
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Cone()
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: innerAngle(360)
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, outerAngle(360)
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, outerVolume(0.0f)
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{}
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} cone;
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float offsetSamples;
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float offsetSeconds;
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@@ -190,6 +190,27 @@ int w_Source_getDirection(lua_State *L)
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return 3;
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}
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int w_Source_setCone(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float innerAngle = (float) luaL_checknumber(L, 2);
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float outerAngle = (float) luaL_checknumber(L, 3);
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float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
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t->setCone(innerAngle, outerAngle, outerVolume);
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return 0;
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}
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int w_Source_getCone(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float innerAngle, outerAngle, outerVolume;
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t->getCone(innerAngle, outerAngle, outerVolume);
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lua_pushnumber(L, innerAngle);
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lua_pushnumber(L, outerAngle);
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lua_pushnumber(L, outerVolume);
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return 3;
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}
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int w_Source_setRelativePosition(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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@@ -336,6 +357,8 @@ static const luaL_Reg functions[] =
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{ "getVelocity", w_Source_getVelocity },
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{ "setDirection", w_Source_setDirection },
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{ "getDirection", w_Source_getDirection },
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{ "setCone", w_Source_setCone },
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{ "getCone", w_Source_getCone },
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{ "setRelativePosition", w_Source_setRelativePosition },
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{ "hasRelativePosition", w_Source_hasRelativePosition },
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@@ -47,6 +47,8 @@ int w_Source_setVelocity(lua_State *L);
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int w_Source_getVelocity(lua_State *L);
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int w_Source_setDirection(lua_State *L);
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int w_Source_getDirection(lua_State *L);
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int w_Source_setCone(lua_State *L);
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int w_Source_getCone(lua_State *L);
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int w_Source_setRelativePosition(lua_State *L);
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int w_Source_hasRelativePosition(lua_State *L);
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int w_Source_setLooping(lua_State *L);
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