Fix typo in Metal code for shader switching.

This commit is contained in:
Alex Szpakowski
2022-06-18 17:15:20 -03:00
parent 17b359f939
commit 131b53d795
+1 -1
View File
@@ -527,7 +527,7 @@ void Graphics::setActive(bool enable)
void Graphics::setShaderChanged()
{
dirtyRenderState |= STATE_SHADER;
dirtyRenderState |= STATEBIT_SHADER;
++shaderSwitches;
}