mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Converted code for Shader:send from Lua to C++
This commit is contained in:
@@ -197,7 +197,7 @@ int w_Shader_sendMatrix(lua_State *L)
|
||||
|
||||
if (dimension < 2 || dimension > 4)
|
||||
return luaL_error(L, "Invalid matrix size: %dx%d (only 2x2, 3x3 and 4x4 matrices are supported).",
|
||||
count, count);
|
||||
dimension, dimension);
|
||||
|
||||
float *values = new float[dimension * dimension * count];
|
||||
for (int i = 0; i < count; ++i)
|
||||
@@ -275,15 +275,102 @@ int w_Shader_sendCanvas(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Convert matrices on the stack for use with sendMatrix.
|
||||
static void w_convertMatrices(lua_State *L, int idx)
|
||||
{
|
||||
int matrixcount = lua_gettop(L) - (idx - 1);
|
||||
|
||||
for (int matrix = idx; matrix < idx + matrixcount; matrix++)
|
||||
{
|
||||
luaL_checktype(L, matrix, LUA_TTABLE);
|
||||
int dimension = lua_objlen(L, matrix);
|
||||
|
||||
int newi = 1;
|
||||
lua_createtable(L, dimension * dimension, 0);
|
||||
|
||||
// Collapse {{a,b,c}, {d,e,f}, ...} to {a,b,c, d,e,f, ...}
|
||||
for (size_t i = 1; i <= lua_objlen(L, matrix); i++)
|
||||
{
|
||||
// Push args[matrix][i] onto the stack.
|
||||
lua_rawgeti(L, matrix, i);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
for (size_t j = 1; j <= lua_objlen(L, -1); j++)
|
||||
{
|
||||
// Push args[matrix[i][j] onto the stack.
|
||||
lua_rawgeti(L, -1, j);
|
||||
luaL_checktype(L, -1, LUA_TNUMBER);
|
||||
|
||||
// newtable[newi] = args[matrix][i][j]
|
||||
lua_rawseti(L, -3, newi++);
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
// newtable.dimension = #args[matrix]
|
||||
lua_pushinteger(L, dimension);
|
||||
lua_setfield(L, -2, "dimension");
|
||||
|
||||
// Replace args[i] with the new table
|
||||
lua_replace(L, matrix);
|
||||
}
|
||||
}
|
||||
|
||||
int w_Shader_send(lua_State *L)
|
||||
{
|
||||
int ttype = lua_type(L, 3);
|
||||
Proxy *p = 0;
|
||||
|
||||
switch (ttype)
|
||||
{
|
||||
case LUA_TNUMBER:
|
||||
case LUA_TBOOLEAN:
|
||||
// Scalar float/boolean.
|
||||
return w_Shader_sendFloat(L);
|
||||
break;
|
||||
case LUA_TUSERDATA:
|
||||
// Image or Canvas.
|
||||
p = (Proxy *) lua_touserdata(L, 3);
|
||||
|
||||
if (p->flags[GRAPHICS_IMAGE_ID])
|
||||
return w_Shader_sendImage(L);
|
||||
else if (p->flags[GRAPHICS_CANVAS_ID])
|
||||
return w_Shader_sendCanvas(L);
|
||||
|
||||
break;
|
||||
case LUA_TTABLE:
|
||||
// Vector or Matrix.
|
||||
lua_rawgeti(L, 3, 1);
|
||||
ttype = lua_type(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (ttype == LUA_TNUMBER || ttype == LUA_TBOOLEAN)
|
||||
return w_Shader_sendFloat(L);
|
||||
else if (ttype == LUA_TTABLE)
|
||||
{
|
||||
w_convertMatrices(L, 3);
|
||||
return w_Shader_sendMatrix(L);
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getWarnings", w_Shader_getWarnings },
|
||||
{ "sendInt", w_Shader_sendInt },
|
||||
{ "sendBoolean", w_Shader_sendInt },
|
||||
{ "sendFloat", w_Shader_sendFloat },
|
||||
{ "sendMatrix", w_Shader_sendMatrix },
|
||||
{ "sendImage", w_Shader_sendImage },
|
||||
{ "sendCanvas", w_Shader_sendCanvas },
|
||||
{ "send", w_Shader_send },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ int w_Shader_sendInt(lua_State *L);
|
||||
int w_Shader_sendFloat(lua_State *L);
|
||||
int w_Shader_sendMatrix(lua_State *L);
|
||||
int w_Shader_sendImage(lua_State *L);
|
||||
int w_Shader_send(lua_State *L);
|
||||
extern "C" int luaopen_shader(lua_State *L);
|
||||
|
||||
} // opengl
|
||||
|
||||
Reference in New Issue
Block a user