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Add SoundData:getSampleCount() function
Adds SoundData:getSampleCount(), calculates how many samples there are in this particular SoundData. resolves #578 --HG-- branch : sounddata-samplecount
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@@ -36,6 +36,7 @@ int w_getSize(lua_State *L);
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int w_getChannels(lua_State *L);
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int w_getBits(lua_State *L);
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int w_getSampleRate(lua_State *L);
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int w_getSampleCount(lua_State *L);
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int w_getDuration(lua_State *L);
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int w_setSample(lua_State *L);
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int w_getSample(lua_State *L);
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