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Add SoundData:getSampleCount() function
Adds SoundData:getSampleCount(), calculates how many samples there are in this particular SoundData. resolves #578 --HG-- branch : sounddata-samplecount
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@@ -53,6 +53,13 @@ int w_SoundData_getSampleRate(lua_State *L)
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return 1;
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}
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int w_SoundData_getSampleCount(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getSampleCount());
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return 1;
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}
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int w_SoundData_getDuration(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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@@ -87,6 +94,7 @@ static const luaL_Reg functions[] =
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{ "getChannels", w_SoundData_getChannels },
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{ "getBits", w_SoundData_getBits },
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{ "getSampleRate", w_SoundData_getSampleRate },
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{ "getSampleCount", w_SoundData_getSampleCount },
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{ "getDuration", w_SoundData_getDuration },
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{ "setSample", w_SoundData_setSample },
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{ "getSample", w_SoundData_getSample },
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