From 119af763b5bd171ceba8dffbc7709955b49ee725 Mon Sep 17 00:00:00 2001 From: Bart van Strien Date: Sat, 13 Feb 2016 15:45:07 +0100 Subject: [PATCH] Update changelog --- changes.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/changes.txt b/changes.txt index ce8584812..f7204c1c6 100644 --- a/changes.txt +++ b/changes.txt @@ -9,6 +9,7 @@ Released: N/A * Added the "lighten" GraphicsFeature constant. * Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas. * Added Text:getDimensions. + * Added optional "collideconnected" argument to love.physics.newMotorJoint. * Fixed a Lua error in the no-game screen if the window's height is too small. * Fixed the default error handler to reset the mouse Cursor. @@ -23,6 +24,7 @@ Released: N/A * Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work. * Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled. * Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled. + * Fixed love.graphics.new* crashing when there is no graphics context/window. * Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs. * Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order.