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love.graphics.newScreenshot now uses the size of the current canvas (if applicable), instead of adding transparency or clipping to match the screen size
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@@ -483,7 +483,9 @@ private:
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GLint matrixLimit;
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GLint userMatrices;
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int getRenderWidth() const;
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int getRenderHeight() const;
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}; // Graphics
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} // opengl
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