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Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
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#define LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
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// LOVE
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#include "common/config.h"
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#include "common/runtime.h"
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#include "JoystickModule.h"
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namespace love
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{
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namespace joystick
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{
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int w_getJoysticks(lua_State *L);
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int w_getIndex(lua_State *L);
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int w_getJoystickCount(lua_State *L);
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int w_setGamepadMapping(lua_State *L);
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int w_getGamepadMapping(lua_State *L);
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int w_loadGamepadMappings(lua_State *L);
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int w_saveGamepadMapping(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
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} // joystick
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} // love
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#endif // LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
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