mirror of
https://github.com/love2d/love.git
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Moved the love.joystick Lua wrapper code from modules/joystick/sdl/ to modules/joystick/.
This commit is contained in:
@@ -1,266 +0,0 @@
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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||||
* 3. This notice may not be removed or altered from any source distribution.
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||||
**/
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// LOVE
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#include "wrap_Joystick.h"
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#include "wrap_JoystickModule.h"
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#include <vector>
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namespace love
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{
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namespace joystick
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{
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namespace sdl
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{
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Joystick *luax_checkjoystick(lua_State *L, int idx)
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{
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return luax_checktype<Joystick>(L, idx, "Joystick", JOYSTICK_JOYSTICK_T);
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}
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int w_Joystick_isConnected(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luax_pushboolean(L, j->isConnected());
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return 1;
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}
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int w_Joystick_getName(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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lua_pushstring(L, j->getName());
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return 1;
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}
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int w_Joystick_getID(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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// IDs are 1-based in Lua.
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lua_pushinteger(L, j->getID() + 1);
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int instanceid = j->getInstanceID();
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if (instanceid >= 0)
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lua_pushinteger(L, instanceid + 1);
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else
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lua_pushnil(L);
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return 2;
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}
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int w_Joystick_getGUID(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luax_pushstring(L, j->getGUID());
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return 1;
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}
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int w_Joystick_getAxisCount(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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lua_pushinteger(L, j->getAxisCount());
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return 1;
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}
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int w_Joystick_getButtonCount(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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lua_pushinteger(L, j->getButtonCount());
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return 1;
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}
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int w_Joystick_getHatCount(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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lua_pushinteger(L, j->getHatCount());
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return 1;
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}
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int w_Joystick_getAxis(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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int axisindex = luaL_checkint(L, 2) - 1;
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lua_pushnumber(L, j->getAxis(axisindex));
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return 1;
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}
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int w_Joystick_getAxes(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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std::vector<float> axes = j->getAxes();
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for (size_t i = 0; i < axes.size(); i++)
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lua_pushnumber(L, axes[i]);
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return (int) axes.size();
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}
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int w_Joystick_getHat(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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int hatindex = luaL_checkint(L, 2) - 1;
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Joystick::Hat h = j->getHat(hatindex);
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const char *direction = "";
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love::joystick::Joystick::getConstant(h, direction);
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lua_pushstring(L, direction);
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return 1;
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}
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int w_Joystick_isDown(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luaL_checkinteger(L, 2);
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std::vector<int> buttons;
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for (int i = 2; i <= lua_gettop(L); i++)
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buttons.push_back(luaL_checkint(L, i) - 1);
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luax_pushboolean(L, j->isDown(buttons));
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return 1;
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}
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int w_Joystick_isGamepad(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luax_pushboolean(L, j->isGamepad());
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return 1;
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}
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int w_Joystick_getGamepadAxis(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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const char *str = luaL_checkstring(L, 2);
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Joystick::GamepadAxis axis;
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if (!joystick::Joystick::getConstant(str, axis))
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return luaL_error(L, "Invalid gamepad axis: %s", str);
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lua_pushnumber(L, j->getGamepadAxis(axis));
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return 1;
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}
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int w_Joystick_isGamepadDown(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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std::vector<Joystick::GamepadButton> buttons;
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buttons.reserve(lua_gettop(L) - 1);
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luaL_checkstring(L, 2);
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for (int i = 2; i <= lua_gettop(L); i++)
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{
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const char *str = luaL_checkstring(L, i);
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Joystick::GamepadButton button;
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if (!joystick::Joystick::getConstant(str, button))
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return luaL_error(L, "Invalid gamepad button: %s", str);
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buttons.push_back(button);
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}
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luax_pushboolean(L, j->isGamepadDown(buttons));
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return 1;
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}
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int w_Joystick_isVibrationSupported(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luax_pushboolean(L, j->isVibrationSupported());
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return 1;
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}
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int w_Joystick_setVibration(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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bool success = false;
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if (lua_isnoneornil(L, 2))
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{
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// Disable joystick vibration if no argument is given.
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success = j->setVibration();
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}
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else
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{
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float left = (float) luaL_checknumber(L, 2);
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float right = (float) luaL_optnumber(L, 3, left);
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float duration = (float) luaL_optnumber(L, 4, -1.0); // -1 is infinite.
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success = j->setVibration(left, right, duration);
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}
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luax_pushboolean(L, success);
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return 1;
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}
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int w_Joystick_getVibration(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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float left, right;
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j->getVibration(left, right);
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lua_pushnumber(L, left);
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lua_pushnumber(L, right);
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return 2;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "isConnected", w_Joystick_isConnected },
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{ "getName", w_Joystick_getName },
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{ "getID", w_Joystick_getID },
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{ "getGUID", w_Joystick_getGUID },
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{ "getAxisCount", w_Joystick_getAxisCount },
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{ "getButtonCount", w_Joystick_getButtonCount },
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{ "getHatCount", w_Joystick_getHatCount },
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{ "getAxis", w_Joystick_getAxis },
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{ "getAxes", w_Joystick_getAxes },
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{ "getHat", w_Joystick_getHat },
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{ "isDown", w_Joystick_isDown },
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{ "isGamepad", w_Joystick_isGamepad },
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{ "getGamepadAxis", w_Joystick_getGamepadAxis },
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{ "isGamepadDown", w_Joystick_isGamepadDown },
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{ "isVibrationSupported", w_Joystick_isVibrationSupported },
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{ "setVibration", w_Joystick_setVibration },
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{ "getVibration", w_Joystick_getVibration },
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// From wrap_JoystickModule.
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{ "getConnectedIndex", w_getIndex },
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{ "getGamepadMapping", w_getGamepadMapping },
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{ "saveGamepadMapping", w_saveGamepadMapping },
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{ 0, 0 },
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};
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extern "C" int luaopen_joystick(lua_State *L)
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{
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return luax_register_type(L, "Joystick", functions);
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}
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} // sdl
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} // joystick
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} // love
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@@ -1,60 +0,0 @@
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/**
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* Copyright (c) 2006-2014 LOVE Development Team
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||||
*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
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#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
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#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
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// LOVE
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#include "common/config.h"
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#include "Joystick.h"
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#include "common/runtime.h"
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namespace love
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{
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namespace joystick
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{
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namespace sdl
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{
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Joystick *luax_checkjoystick(lua_State *L, int idx);
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int w_Joystick_isConnected(lua_State *L);
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int w_Joystick_getName(lua_State *L);
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int w_Joystick_getID(lua_State *L);
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int w_Joystick_getGUID(lua_State *L);
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int w_Joystick_getAxisCount(lua_State *L);
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int w_Joystick_getButtonCount(lua_State *L);
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int w_Joystick_getHatCount(lua_State *L);
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int w_Joystick_getAxis(lua_State *L);
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int w_Joystick_getAxes(lua_State *L);
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int w_Joystick_getHat(lua_State *L);
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int w_Joystick_isDown(lua_State *L);
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int w_Joystick_isGamepad(lua_State *L);
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int w_Joystick_getGamepadAxis(lua_State *L);
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int w_Joystick_isGamepadDown(lua_State *L);
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int w_Joystick_isVibrationSupported(lua_State *L);
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int w_Joystick_setVibration(lua_State *L);
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int w_Joystick_getVibration(lua_State *L);
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extern "C" int luaopen_joystick(lua_State *L);
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} // sdl
|
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} // joystick
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} // love
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#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
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@@ -1,263 +0,0 @@
|
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/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
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#include "wrap_JoystickModule.h"
|
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#include "wrap_Joystick.h"
|
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|
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#include "filesystem/wrap_Filesystem.h"
|
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|
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namespace love
|
||||
{
|
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namespace joystick
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{
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namespace sdl
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{
|
||||
|
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static JoystickModule *instance = nullptr;
|
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|
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int w_getJoysticks(lua_State *L)
|
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{
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int stickcount = instance->getJoystickCount();
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lua_createtable(L, stickcount, 0);
|
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|
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for (int i = 0; i < stickcount; i++)
|
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{
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love::joystick::Joystick *stick = instance->getJoystick(i);
|
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stick->retain();
|
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luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
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lua_rawseti(L, -2, i + 1);
|
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}
|
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|
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return 1;
|
||||
}
|
||||
|
||||
int w_getIndex(lua_State *L)
|
||||
{
|
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love::joystick::Joystick *j = luax_checkjoystick(L, 1);
|
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int index = instance->getIndex(j);
|
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if (index >= 0)
|
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lua_pushinteger(L, index + 1);
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else
|
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lua_pushnil(L);
|
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return 1;
|
||||
}
|
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|
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int w_getJoystickCount(lua_State *L)
|
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{
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lua_pushinteger(L, instance->getJoystickCount());
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return 1;
|
||||
}
|
||||
|
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int w_setGamepadMapping(lua_State *L)
|
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{
|
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// Only accept a GUID string. We don't accept a Joystick object because
|
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// the gamepad mapping applies to all joysticks with the same GUID (e.g. all
|
||||
// Xbox 360 controllers on the system), rather than individual objects.
|
||||
const char *guid = luaL_checkstring(L, 1);
|
||||
|
||||
const char *gpbindstr = luaL_checkstring(L, 2);
|
||||
Joystick::GamepadInput gpinput;
|
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|
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if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
|
||||
gpinput.type = Joystick::INPUT_TYPE_AXIS;
|
||||
else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
|
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gpinput.type = Joystick::INPUT_TYPE_BUTTON;
|
||||
else
|
||||
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
|
||||
|
||||
const char *jinputtypestr = luaL_checkstring(L, 3);
|
||||
Joystick::JoystickInput jinput;
|
||||
|
||||
if (!love::joystick::Joystick::getConstant(jinputtypestr, jinput.type))
|
||||
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
|
||||
|
||||
const char *hatstr;
|
||||
switch (jinput.type)
|
||||
{
|
||||
case Joystick::INPUT_TYPE_AXIS:
|
||||
jinput.axis = luaL_checkint(L, 4) - 1;
|
||||
break;
|
||||
case Joystick::INPUT_TYPE_BUTTON:
|
||||
jinput.button = luaL_checkint(L, 4) - 1;
|
||||
break;
|
||||
case Joystick::INPUT_TYPE_HAT:
|
||||
// Hats need both a hat index and a hat value.
|
||||
jinput.hat.index = luaL_checkint(L, 4) - 1;
|
||||
hatstr = luaL_checkstring(L, 5);
|
||||
if (!love::joystick::Joystick::getConstant(hatstr, jinput.hat.value))
|
||||
return luaL_error(L, "Invalid joystick hat: %s", hatstr);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
|
||||
}
|
||||
|
||||
bool success = false;
|
||||
luax_catchexcept(L, [&](){ success = instance->setGamepadMapping(guid, gpinput, jinput); });
|
||||
|
||||
luax_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getGamepadMapping(lua_State *L)
|
||||
{
|
||||
std::string guid;
|
||||
|
||||
// Accept either a GUID string or a Joystick object. This way we can re-use
|
||||
// the function for Joystick:getGamepadMapping.
|
||||
if (lua_type(L, 1) == LUA_TSTRING)
|
||||
guid = luax_checkstring(L, 1);
|
||||
else
|
||||
{
|
||||
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
|
||||
guid = stick->getGUID();
|
||||
}
|
||||
|
||||
const char *gpbindstr = luaL_checkstring(L, 2);
|
||||
Joystick::GamepadInput gpinput;
|
||||
|
||||
if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
|
||||
gpinput.type = Joystick::INPUT_TYPE_AXIS;
|
||||
else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
|
||||
gpinput.type = Joystick::INPUT_TYPE_BUTTON;
|
||||
else
|
||||
return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
|
||||
|
||||
Joystick::JoystickInput jinput;
|
||||
jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
|
||||
|
||||
luax_catchexcept(L, [&](){ jinput = instance->getGamepadMapping(guid, gpinput); });
|
||||
|
||||
if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
|
||||
return 0;
|
||||
|
||||
const char *inputtypestr;
|
||||
if (!love::joystick::Joystick::getConstant(jinput.type, inputtypestr))
|
||||
return luaL_error(L, "Unknown joystick input type.");
|
||||
|
||||
lua_pushstring(L, inputtypestr);
|
||||
|
||||
const char *hatstr;
|
||||
switch (jinput.type)
|
||||
{
|
||||
case Joystick::INPUT_TYPE_AXIS:
|
||||
lua_pushinteger(L, jinput.axis + 1);
|
||||
return 2;
|
||||
case Joystick::INPUT_TYPE_BUTTON:
|
||||
lua_pushinteger(L, jinput.button + 1);
|
||||
return 2;
|
||||
case Joystick::INPUT_TYPE_HAT:
|
||||
lua_pushinteger(L, jinput.hat.index + 1);
|
||||
if (love::joystick::Joystick::getConstant(jinput.hat.value, hatstr))
|
||||
{
|
||||
lua_pushstring(L, hatstr);
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
return luaL_error(L, "Unknown joystick hat.");
|
||||
default:
|
||||
break; // ?
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_loadGamepadMappings(lua_State *L)
|
||||
{
|
||||
lua_pushvalue(L, 1);
|
||||
luax_convobj(L, -1, "filesystem", "isFile");
|
||||
bool isfile = luax_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::string mappings;
|
||||
|
||||
if (isfile)
|
||||
{
|
||||
love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1);
|
||||
mappings = std::string((const char *) fd->getData(), fd->getSize());
|
||||
fd->release();
|
||||
|
||||
}
|
||||
else
|
||||
mappings = luax_checkstring(L, 1);
|
||||
|
||||
luax_catchexcept(L, [&](){ instance->loadGamepadMappings(mappings); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_saveGamepadMapping(lua_State *L)
|
||||
{
|
||||
std::string guid, mapping;
|
||||
|
||||
// Accept either a GUID string or a Joystick object. This way we can re-use
|
||||
// the function for Joystick:getGamepadMapping.
|
||||
if (lua_type(L, 1) == LUA_TSTRING)
|
||||
guid = luax_checkstring(L, 1);
|
||||
else
|
||||
{
|
||||
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
|
||||
guid = stick->getGUID();
|
||||
}
|
||||
|
||||
luax_catchexcept(L, [&](){ mapping = instance->saveGamepadMapping(guid); });
|
||||
|
||||
luax_pushstring(L, mapping);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "getJoysticks", w_getJoysticks },
|
||||
{ "getJoystickCount", w_getJoystickCount },
|
||||
{ "setGamepadMapping", w_setGamepadMapping },
|
||||
{ "getGamepadMapping", w_getGamepadMapping },
|
||||
{ "loadGamepadMappings", w_loadGamepadMappings },
|
||||
{ "saveGamepadMapping", w_saveGamepadMapping },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
static const lua_CFunction types[] =
|
||||
{
|
||||
luaopen_joystick,
|
||||
0,
|
||||
};
|
||||
|
||||
extern "C" int luaopen_love_joystick(lua_State *L)
|
||||
{
|
||||
if (instance == nullptr)
|
||||
{
|
||||
luax_catchexcept(L, [&](){ instance = new JoystickModule(); });
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "joystick";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = types;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
@@ -1,49 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2014 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
|
||||
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
|
||||
|
||||
// LOVE
|
||||
#include "common/config.h"
|
||||
#include "common/runtime.h"
|
||||
#include "JoystickModule.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
|
||||
int w_getJoysticks(lua_State *L);
|
||||
int w_getIndex(lua_State *L);
|
||||
int w_getJoystickCount(lua_State *L);
|
||||
int w_setGamepadMapping(lua_State *L);
|
||||
int w_getGamepadMapping(lua_State *L);
|
||||
int w_loadGamepadMappings(lua_State *L);
|
||||
int w_saveGamepadMapping(lua_State *L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
|
||||
Reference in New Issue
Block a user