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Fixed love.window.setFullscreen to update the graphics viewport immediately instead of waiting for the next event polling
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@@ -358,6 +358,12 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
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{
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SDL_GL_MakeCurrent(window, context);
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updateAttributes(newattribs);
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// Update the viewport size now instead of waiting for event polling.
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graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
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if (gfx)
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gfx->setViewportSize(curMode.width, curMode.height);
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return true;
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}
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@@ -278,7 +278,6 @@ function love.init()
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-- will NOT make it load, see below.
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local c = {
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title = "Untitled",
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author = "Unnamed",
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version = love._version,
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window = {
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width = 800,
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@@ -504,8 +504,6 @@ const unsigned char boot_lua[] =
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0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x63, 0x20, 0x3d, 0x20, 0x7b, 0x0a,
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0x64, 0x22, 0x2c, 0x0a,
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0x64, 0x22, 0x2c, 0x0a,
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