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Dropped the required OS X version to 10.4 - some frameworks may have to be recompiled but the source itself compiles fine (with a couple tweaks)
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@@ -87,7 +87,7 @@ namespace opengl
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s.backgroundColor.b = (GLubyte)(color[2]*255.0f);
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s.backgroundColor.a = (GLubyte)(color[3]*255.0f);
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//store modes here
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int mode;
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GLint mode;
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//get blend mode
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glGetIntegerv(GL_BLEND_DST, &mode);
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//following syntax seems better than if-else every time
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@@ -81,8 +81,8 @@ namespace opengl
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float lineWidth;
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Graphics::LineStyle lineStyle;
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bool stipple;
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int stippleRepeat;
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int stipplePattern;
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GLint stippleRepeat;
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GLint stipplePattern;
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// Point.
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float pointSize;
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