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https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
vulkan: avoid usage of general image layout
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@@ -216,13 +216,13 @@ bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int
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initCapabilities();
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createSwapChain();
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createImageViews();
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createSyncObjects();
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createCommandPool();
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createCommandBuffers();
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startRecordingGraphicsCommands();
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createQuadIndexBuffer();
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createDefaultTexture();
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createDefaultShaders();
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createQuadIndexBuffer();
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createSyncObjects();
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startRecordingGraphicsCommands();
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currentFrame = 0;
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created = true;
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@@ -1242,7 +1242,7 @@ void Graphics::startRenderPass(Texture* texture, uint32_t w, uint32_t h) {
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currentViewportHeight = (float)h;
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if (renderTargetTexture) {
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(imageIndex), (VkImage)texture->getHandle(), VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(imageIndex), (VkImage)texture->getHandle(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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}
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vkCmdBeginRendering(commandBuffers.at(imageIndex), &renderingInfo);
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@@ -1254,7 +1254,7 @@ void Graphics::endRenderPass() {
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vkCmdEndRendering(commandBuffers.at(imageIndex));
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if (renderTargetTexture) {
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(imageIndex), (VkImage)renderTargetTexture->getHandle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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Vulkan::cmdTransitionImageLayout(commandBuffers.at(imageIndex), (VkImage)renderTargetTexture->getHandle(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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renderTargetTexture = nullptr;
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}
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}
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@@ -194,7 +194,7 @@ const VkPipelineLayout Shader::getGraphicsPipelineLayout() const {
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static VkDescriptorImageInfo createDescriptorImageInfo(graphics::Texture* texture) {
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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Texture* vkTexture = (Texture*)texture;
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
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@@ -59,8 +59,8 @@ bool Texture::loadVolatile() {
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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// fixme: we should use VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL as the default image layout instead of VK_IMAGE_LAYOUT_GENERAL.
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, 1, 0, layerCount);
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// fixme: we probably should select a different default layout when the texture is not readable, instead of VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, 1, 0, layerCount);
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if (data) {
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for (int slice = 0; slice < layerCount; slice++) {
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@@ -139,7 +139,7 @@ void Texture::createTextureImageView() {
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}
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void Texture::clear(bool white) {
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auto commandBuffer = vgfx->beginSingleTimeCommands();
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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auto clearColor = getClearValue(white);
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@@ -148,9 +148,11 @@ void Texture::clear(bool white) {
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range.layerCount = layerCount;
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range.levelCount = 1;
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vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, &clearColor, 1, &range);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, 1, 0, layerCount);
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vgfx->endSingleTimeCommands(commandBuffer);
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vkCmdClearColorImage(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearColor, 1, &range);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, 1, 0, layerCount);
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}
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VkClearColorValue Texture::getClearValue(bool white) {
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@@ -240,7 +242,7 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t s
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auto commandBuffer = vgfx->getDataTransferCommandBuffer();
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, level, 1, slice, 1);
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vkCmdCopyBufferToImage(
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commandBuffer,
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@@ -251,7 +253,7 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t s
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®ion
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);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, level, 1, slice, 1);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, level, 1, slice, 1);
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vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
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vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
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@@ -275,11 +277,11 @@ void Texture::copyFromBuffer(graphics::Buffer* source, size_t sourceoffset, int
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) {
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@@ -299,11 +301,11 @@ void Texture::copyToBuffer(graphics::Buffer* dest, int slice, int mipmap, const
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region.imageExtent.width = static_cast<uint32_t>(rect.w);
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region.imageExtent.height = static_cast<uint32_t>(rect.h);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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vkCmdCopyImageToBuffer(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, (VkBuffer) dest->getHandle(), 1, ®ion);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
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Vulkan::cmdTransitionImageLayout(commandBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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}
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} // vulkan
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@@ -570,12 +570,12 @@ void Vulkan::cmdTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage ima
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VkPipelineStageFlags sourceStage;
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VkPipelineStageFlags destinationStage;
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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@@ -584,26 +584,40 @@ void Vulkan::cmdTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage ima
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_GENERAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_GENERAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_GENERAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
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else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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barrier.srcAccessMask = 0;
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@@ -619,34 +633,6 @@ void Vulkan::cmdTransitionImageLayout(VkCommandBuffer commandBuffer, VkImage ima
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sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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destinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_GENERAL && newLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
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barrier.srcAccessMask = 0;
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barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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destinationStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_GENERAL) {
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barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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barrier.dstAccessMask = 0;
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sourceStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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destinationStage = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_GENERAL && newLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
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barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
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barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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sourceStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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}
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else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_GENERAL) {
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barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
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sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
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destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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}
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else {
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throw std::invalid_argument("unsupported layout transition!");
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}
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