diff --git a/platform/msvc2008/love.vcproj b/platform/msvc2008/love.vcproj
index 3c6719106..004c662a0 100644
--- a/platform/msvc2008/love.vcproj
+++ b/platform/msvc2008/love.vcproj
@@ -20,7 +20,7 @@
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
- CharacterSet="2"
+ CharacterSet="1"
>
#include
+#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+#include
+#endif // #ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+
#ifdef LOVE_BUILD_EXE
// SDL
@@ -120,10 +124,56 @@ extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
return 0;
}
+#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+
+void get_utf8_arguments(int & argc, char **& argv)
+{
+ LPWSTR cmd = GetCommandLineW();
+
+ if(!cmd)
+ return;
+
+ LPWSTR * argv_w = CommandLineToArgvW(cmd, &argc);
+
+ argv = new char*[argc];
+
+ for(int i = 0; i 1 && strcmp(argv[1],"--version") == 0) {
printf("This is LOVE %s (%s), the unquestionably awesome 2D game engine.\n", love::VERSION_STR, love::VERSION_CODENAME);
@@ -166,11 +216,15 @@ int main(int argc, char ** argv)
lua_close(L);
-#if defined(LOVE_DEBUG) && defined(LOVE_WINDOWS)
- printf("(press key)\n");
- getchar();
-#endif
- printf("Done. This was: %s (%s)\n", love::VERSION_STR, love::VERSION_CODENAME);
+#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+ if(hack_argv)
+ {
+ for(int i = 0; i