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Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
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@@ -52,7 +52,7 @@ public:
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void clear();
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// Implements Drawable.
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void draw(const Matrix4 &m) override;
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void draw(Graphics *gfx, const Matrix4 &m) override;
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void setFont(Font *f);
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Font *getFont() const;
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