mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
This commit is contained in:
@@ -43,7 +43,7 @@ public:
|
||||
|
||||
ParticleSystem *clone() override;
|
||||
void setBufferSize(uint32 size) override;
|
||||
void draw(const Matrix4 &m) override;
|
||||
void draw(Graphics *gfx, const Matrix4 &m) override;
|
||||
|
||||
private:
|
||||
|
||||
|
||||
Reference in New Issue
Block a user