Implement automatic batching for points, lines, shapes, and images/quads.

The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met:

- The texture is the same.
- The primitive type is the same (points cannot be batched with non-points).
- The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state).
- The active shader’s uniform values are the same.

You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-27 21:02:58 -04:00
parent f98b7ce1ed
commit 0d2e08baff
43 changed files with 1245 additions and 511 deletions
+3 -32
View File
@@ -169,7 +169,7 @@ Image::~Image()
void Image::preload()
{
for (int i = 0; i < 4; i++)
vertices[i].r = vertices[i].g = vertices[i].b = vertices[i].a = 255;
vertices[i].color = Color(255, 255, 255, 255);
// Vertices are ordered for use with triangle strips:
// 0----2
@@ -448,38 +448,9 @@ bool Image::refresh(int xoffset, int yoffset, int w, int h)
return true;
}
void Image::drawv(const Matrix4 &t, const Vertex *v)
ptrdiff_t Image::getHandle() const
{
OpenGL::TempDebugGroup debuggroup("Image draw");
OpenGL::TempTransform transform(gl);
transform.get() *= t;
gl.bindTextureToUnit(texture, 0, false);
gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
gl.bindBuffer(BUFFER_VERTEX, 0);
glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].x);
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
gl.prepareDraw();
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
void Image::draw(const Matrix4 &m)
{
drawv(m, vertices);
}
void Image::drawq(Quad *quad, const Matrix4 &m)
{
drawv(m, quad->getVertices());
}
const void *Image::getHandle() const
{
return &texture;
return texture;
}
const std::vector<StrongRef<love::image::ImageData>> &Image::getImageData() const