Implement automatic batching for points, lines, shapes, and images/quads.

The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met:

- The texture is the same.
- The primitive type is the same (points cannot be batched with non-points).
- The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state).
- The active shader’s uniform values are the same.

You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-27 21:02:58 -04:00
parent f98b7ce1ed
commit 0d2e08baff
43 changed files with 1245 additions and 511 deletions
+80
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/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "StreamBuffer.h"
#include "common/Exception.h"
namespace love
{
namespace graphics
{
StreamBuffer::StreamBuffer(Mode mode, size_t size)
: data(nullptr)
, offset(0)
, totalSize(size)
, mode(mode)
{
setSize(size);
}
StreamBuffer::~StreamBuffer()
{
delete[] data;
}
void *StreamBuffer::getData() const
{
return data;
}
void *StreamBuffer::getOffsetData() const
{
return data + offset;
}
void StreamBuffer::incrementOffset(size_t amount)
{
offset += amount;
}
void StreamBuffer::resetOffset()
{
offset = 0;
}
void StreamBuffer::setSize(size_t size)
{
delete[] data;
try
{
data = new uint8[size];
}
catch (std::exception &)
{
throw love::Exception("Out of memory.");
}
this->totalSize = size;
}
} // graphics
} // love