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Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
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/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "StreamBuffer.h"
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#include "common/Exception.h"
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namespace love
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{
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namespace graphics
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{
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StreamBuffer::StreamBuffer(Mode mode, size_t size)
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: data(nullptr)
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, offset(0)
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, totalSize(size)
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, mode(mode)
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{
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setSize(size);
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}
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StreamBuffer::~StreamBuffer()
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{
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delete[] data;
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}
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void *StreamBuffer::getData() const
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{
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return data;
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}
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void *StreamBuffer::getOffsetData() const
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{
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return data + offset;
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}
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void StreamBuffer::incrementOffset(size_t amount)
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{
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offset += amount;
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}
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void StreamBuffer::resetOffset()
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{
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offset = 0;
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}
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void StreamBuffer::setSize(size_t size)
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{
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delete[] data;
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try
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{
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data = new uint8[size];
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}
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catch (std::exception &)
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{
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throw love::Exception("Out of memory.");
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}
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this->totalSize = size;
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}
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} // graphics
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} // love
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