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Implement automatic batching for points, lines, shapes, and images/quads.
The above are batched together into a single draw call when called without other drawing calls in between, as long as the following criteria are met: - The texture is the same. - The primitive type is the same (points cannot be batched with non-points). - The love.graphics state is the same (aside from the current color - i.e. setColor - and the transform state). - The active shader’s uniform values are the same. You can examine the ‘drawcalls’ field of love.graphics.getStats() to help determine if your code is allowing for optimum batching. --HG-- branch : minor
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@@ -97,7 +97,7 @@ Matrix4::~Matrix4()
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Matrix4 Matrix4::operator * (const Matrix4 &m) const
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{
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Matrix4 t;
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multiply(*this, m, t);
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multiply(*this, m, t.e);
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return t;
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}
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