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Fixed love.joystick.loadGamepadMappings to work properly if a FileData object is passed to it.
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@@ -178,13 +178,17 @@ int w_getGamepadMapping(lua_State *L)
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}
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int w_loadGamepadMappings(lua_State *L)
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{
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bool isfile = true;
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std::string mappings;
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if (lua_isstring(L, 1))
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{
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lua_pushvalue(L, 1);
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luax_convobj(L, -1, "filesystem", "isFile");
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bool isfile = luax_toboolean(L, -1);
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isfile = luax_toboolean(L, -1);
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lua_pop(L, 1);
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std::string mappings;
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}
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if (isfile)
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{
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