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Added body:setTransform method
--HG-- branch : bodygettransform
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@@ -266,6 +266,17 @@ int w_Body_setY(lua_State *L)
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return 0;
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}
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int w_Body_setTransform(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_checknumber(L, 3);
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float arg3 = (float)luaL_checknumber(L, 4);
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luax_catchexcept(L, [&](){ t->setPosition(arg1, arg2); });
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luax_catchexcept(L, [&](){ t->setAngle(arg3); });
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return 0;
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}
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int w_Body_setLinearVelocity(lua_State *L)
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{
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Body *t = luax_checkbody(L, 1);
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@@ -631,6 +642,7 @@ static const luaL_Reg w_Body_functions[] =
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{ "getAngle", w_Body_getAngle },
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{ "getPosition", w_Body_getPosition },
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{ "getTransform", w_Body_getTransform },
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{ "setTransform", w_Body_setTransform },
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{ "getLinearVelocity", w_Body_getLinearVelocity },
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{ "getWorldCenter", w_Body_getWorldCenter },
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{ "getLocalCenter", w_Body_getLocalCenter },
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