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Fix compiler warnings
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@@ -104,11 +104,11 @@ namespace opengl
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glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
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Quad::Viewport v;
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v.x = texture_x;
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v.y = texture_y;
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v.w = w;
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v.h = h;
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Quad * q = new Quad(v, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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v.x = (float) texture_x;
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v.y = (float) texture_y;
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v.w = (float) w;
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v.h = (float) h;
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Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
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const vertex * verts = q->getVertices();
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glEnableClientState(GL_VERTEX_ARRAY);
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@@ -43,10 +43,10 @@ namespace opengl
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{
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Quad * quad = luax_checktype<Quad>(L, 1, "Quad", GRAPHICS_QUAD_T);
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Quad::Viewport v;
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v.x = luaL_checknumber(L, 2);
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v.y = luaL_checknumber(L, 3);
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v.w = luaL_checknumber(L, 4);
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v.h = luaL_checknumber(L, 5);
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v.x = (float) luaL_checknumber(L, 2);
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v.y = (float) luaL_checknumber(L, 3);
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v.w = (float) luaL_checknumber(L, 4);
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v.h = (float) luaL_checknumber(L, 5);
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quad->setViewport(v);
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return 0;
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}
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