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Keep a reference to the SDL video subsystem in the mouse module, since cursors need it. Potentially resolves issue #1388.
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@@ -57,6 +57,9 @@ const char *Mouse::getName() const
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Mouse::Mouse()
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Mouse::Mouse()
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: curCursor(nullptr)
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: curCursor(nullptr)
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{
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{
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// SDL may need the video subsystem in order to clean up the cursor when
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// quitting. Subsystems are reference-counted.
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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}
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}
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Mouse::~Mouse()
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Mouse::~Mouse()
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@@ -66,6 +69,8 @@ Mouse::~Mouse()
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for (auto &c : systemCursors)
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for (auto &c : systemCursors)
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c.second->release();
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c.second->release();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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}
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}
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love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
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love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
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