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use different uniform buffers for each draw call
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@@ -23,7 +23,7 @@ namespace love {
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ptrdiff_t getRenderTargetHandle() const override { std::cout << "Texture::getRenderTargetHandle "; return (ptrdiff_t)0; };
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ptrdiff_t getSamplerHandle() const override { std::cout << "Texture::getSamplerHandle "; return (ptrdiff_t)0; };
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void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
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void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
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void generateMipmapsInternal() override { std::cout << "Texture::generateMipmapsInternal "; };
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