use different uniform buffers for each draw call

This commit is contained in:
niki
2022-06-30 18:42:49 +02:00
parent 7f894e5bf7
commit 0cea07806f
9 changed files with 118 additions and 40 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ namespace love {
ptrdiff_t getRenderTargetHandle() const override { std::cout << "Texture::getRenderTargetHandle "; return (ptrdiff_t)0; };
ptrdiff_t getSamplerHandle() const override { std::cout << "Texture::getSamplerHandle "; return (ptrdiff_t)0; };
void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
void generateMipmapsInternal() override { std::cout << "Texture::generateMipmapsInternal "; };