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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
use different uniform buffers for each draw call
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@@ -121,8 +121,6 @@ namespace love {
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endRecordingGraphicsCommands();
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prepareDraw(currentFrame);
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if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
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vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
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}
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@@ -209,7 +207,6 @@ namespace love {
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createFramebuffers();
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createCommandPool();
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createCommandBuffers();
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createUniformBuffers();
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createDefaultTexture();
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createQuadIndexBuffer();
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createDescriptorPool();
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@@ -333,12 +330,42 @@ namespace love {
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ensureGraphicsPipelineConfiguration(configuration);
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vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, getDescriptorSet(currentFrame), 0, nullptr);
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auto descriptorSets = getDescriptorSet(currentFrame);
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auto descriptorSet = *descriptorSets;
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vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, descriptorSets, 0, nullptr);
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vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, buffers.size(), buffers.data(), offsets.data());
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vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, getVulkanIndexBufferType(cmd.indexType));
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vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
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}
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PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const {
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std::cout << "getSizedFormat ";
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switch (format) {
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PIXELFORMAT_NORMAL:
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if (isGammaCorrect()) {
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return PIXELFORMAT_RGBA8_UNORM_sRGB;
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}
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else {
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return PIXELFORMAT_RGBA8_UNORM;
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}
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case PIXELFORMAT_HDR:
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return PIXELFORMAT_RGBA16_FLOAT;
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default:
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return format;
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}
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}
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bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) {
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std::cout << "isPixelFormatSupported ";
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switch (format) {
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case PIXELFORMAT_LA8_UNORM:
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return false;
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default:
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return true;
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}
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}
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void Graphics::drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
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std::cout << "drawQuads ";
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@@ -416,12 +443,29 @@ namespace love {
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}
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VkDescriptorSet* Graphics::getDescriptorSet(int currentFrame) {
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auto it = textureToDescriptorSetsMap.find(currentTexture);
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if (it == textureToDescriptorSetsMap.end()) {
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textureToDescriptorSetsMap[currentTexture] = createDescriptorSets(currentTexture);
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DecriptorSetConfiguration config;
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config.texture = currentTexture;
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config.buffer = getUniformBuffer();
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for (auto i = 0; i < descriptorSetsMap.size(); i++) {
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if (descriptorSetsMap[i].first == config) {
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return &descriptorSetsMap[i].second[currentFrame];
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}
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}
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auto descriptorSets = createDescriptorSets(config);
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descriptorSetsMap.push_back(std::make_pair(config, descriptorSets));
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return &descriptorSetsMap.back().second[currentFrame];
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}
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return &textureToDescriptorSetsMap.at(currentTexture)[currentFrame];
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graphics::StreamBuffer* Graphics::getUniformBuffer() {
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auto data = getCurrentBuiltinUniformData();
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for (auto it : uniformBufferMap) {
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if (it.first == data) {
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return it.second;
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}
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}
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auto buffer = createUniformBufferFromData(data);
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uniformBufferMap.push_back(std::make_pair(data, buffer));
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return buffer;
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}
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VkCommandBuffer Graphics::beginSingleTimeCommands() {
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@@ -456,9 +500,7 @@ namespace love {
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vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
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}
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void Graphics::prepareDraw(uint32_t currentImage) {
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auto& buffer = uniformBuffers.at(currentImage);
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graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData() {
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love::graphics::Shader::BuiltinUniformData data;
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data.transformMatrix = getTransform();
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@@ -493,9 +535,16 @@ namespace love {
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data.constantColor = getColor();
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gammaCorrectColor(data.constantColor);
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return data;
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}
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graphics::StreamBuffer* Graphics::createUniformBufferFromData(graphics::Shader::BuiltinUniformData data) {
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auto buffer = newStreamBuffer(BUFFERUSAGE_UNIFORM, sizeof(data));
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auto mappedInfo = buffer->map(0);
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memcpy(mappedInfo.data, &data, sizeof(data));
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buffer->unmap(0);
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return buffer;
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}
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void Graphics::createVulkanInstance() {
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@@ -997,14 +1046,6 @@ namespace love {
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}
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}
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void Graphics::createUniformBuffers() {
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VkDeviceSize bufferSize = sizeof(graphics::Shader::BuiltinUniformData);
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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uniformBuffers.push_back(std::make_unique<StreamBuffer>(vmaAllocator, BUFFERUSAGE_UNIFORM, bufferSize));
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}
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}
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void Graphics::createDescriptorPool() {
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std::array<VkDescriptorPoolSize, 2> poolSizes{};
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poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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@@ -1026,7 +1067,7 @@ namespace love {
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}
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}
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std::vector<VkDescriptorSet> Graphics::createDescriptorSets(graphics::Texture* texture) {
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std::vector<VkDescriptorSet> Graphics::createDescriptorSets(DecriptorSetConfiguration config) {
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std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
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VkDescriptorSetAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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@@ -1055,13 +1096,13 @@ namespace love {
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for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)uniformBuffers.at(i)->getHandle();
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bufferInfo.buffer = (VkBuffer)config.buffer->getHandle();
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bufferInfo.offset = 0;
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bufferInfo.range = sizeof(graphics::Shader::BuiltinUniformData);
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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Texture* vkTexture = (Texture*)texture;
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Texture* vkTexture = (Texture*)config.texture;
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imageInfo.imageView = vkTexture->getImageView();
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imageInfo.sampler = vkTexture->getSampler();
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@@ -1448,8 +1489,8 @@ namespace love {
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vkDestroyImageView(device, swapChainImageViews[i], nullptr);
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}
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vkDestroySwapchainKHR(device, swapChain, nullptr);
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uniformBuffers.clear();
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textureToDescriptorSetsMap.clear();
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uniformBufferMap.clear();
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descriptorSetsMap.clear();
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}
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void Graphics::recreateSwapChain() {
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@@ -1461,7 +1502,6 @@ namespace love {
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createImageViews();
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createRenderPass();
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createFramebuffers();
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createUniformBuffers();
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createDescriptorPool();
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createCommandBuffers();
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startRecordingGraphicsCommands();
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