use different uniform buffers for each draw call

This commit is contained in:
niki
2022-06-30 18:42:49 +02:00
parent 7f894e5bf7
commit 0cea07806f
9 changed files with 118 additions and 40 deletions
+8
View File
@@ -179,6 +179,14 @@ public:
Vector4 normalMatrix[3]; // 3x3 matrix padded to an array of 3 vector4s.
Vector4 screenSizeParams;
Colorf constantColor;
bool operator==(const BuiltinUniformData& other) {
auto first = *this;
return first.transformMatrix == other.transformMatrix && first.projectionMatrix == other.projectionMatrix
&& first.normalMatrix[0] == other.normalMatrix[0] && first.normalMatrix[1] == other.normalMatrix[1]
&& first.normalMatrix[2] == other.normalMatrix[2] && first.screenSizeParams == other.screenSizeParams
&& first.constantColor == other.constantColor;
}
};
// Pointer to currently active Shader.
+2 -1
View File
@@ -32,7 +32,6 @@ namespace love {
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = getVulkanUsageFlags(settings.usageFlags);
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
@@ -57,6 +56,8 @@ namespace love {
}
void Buffer::unmap(size_t usedoffset, size_t usedsize) {
(void)usedoffset;
(void)usedsize;
}
void Buffer::copyTo(love::graphics::Buffer* dest, size_t sourceoffset, size_t destoffset, size_t size) {
+65 -25
View File
@@ -121,8 +121,6 @@ namespace love {
endRecordingGraphicsCommands();
prepareDraw(currentFrame);
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
}
@@ -209,7 +207,6 @@ namespace love {
createFramebuffers();
createCommandPool();
createCommandBuffers();
createUniformBuffers();
createDefaultTexture();
createQuadIndexBuffer();
createDescriptorPool();
@@ -333,12 +330,42 @@ namespace love {
ensureGraphicsPipelineConfiguration(configuration);
vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, getDescriptorSet(currentFrame), 0, nullptr);
auto descriptorSets = getDescriptorSet(currentFrame);
auto descriptorSet = *descriptorSets;
vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, descriptorSets, 0, nullptr);
vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, buffers.size(), buffers.data(), offsets.data());
vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, getVulkanIndexBufferType(cmd.indexType));
vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
}
PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const {
std::cout << "getSizedFormat ";
switch (format) {
PIXELFORMAT_NORMAL:
if (isGammaCorrect()) {
return PIXELFORMAT_RGBA8_UNORM_sRGB;
}
else {
return PIXELFORMAT_RGBA8_UNORM;
}
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) {
std::cout << "isPixelFormatSupported ";
switch (format) {
case PIXELFORMAT_LA8_UNORM:
return false;
default:
return true;
}
}
void Graphics::drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
std::cout << "drawQuads ";
@@ -416,12 +443,29 @@ namespace love {
}
VkDescriptorSet* Graphics::getDescriptorSet(int currentFrame) {
auto it = textureToDescriptorSetsMap.find(currentTexture);
if (it == textureToDescriptorSetsMap.end()) {
textureToDescriptorSetsMap[currentTexture] = createDescriptorSets(currentTexture);
DecriptorSetConfiguration config;
config.texture = currentTexture;
config.buffer = getUniformBuffer();
for (auto i = 0; i < descriptorSetsMap.size(); i++) {
if (descriptorSetsMap[i].first == config) {
return &descriptorSetsMap[i].second[currentFrame];
}
}
auto descriptorSets = createDescriptorSets(config);
descriptorSetsMap.push_back(std::make_pair(config, descriptorSets));
return &descriptorSetsMap.back().second[currentFrame];
}
return &textureToDescriptorSetsMap.at(currentTexture)[currentFrame];
graphics::StreamBuffer* Graphics::getUniformBuffer() {
auto data = getCurrentBuiltinUniformData();
for (auto it : uniformBufferMap) {
if (it.first == data) {
return it.second;
}
}
auto buffer = createUniformBufferFromData(data);
uniformBufferMap.push_back(std::make_pair(data, buffer));
return buffer;
}
VkCommandBuffer Graphics::beginSingleTimeCommands() {
@@ -456,9 +500,7 @@ namespace love {
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
}
void Graphics::prepareDraw(uint32_t currentImage) {
auto& buffer = uniformBuffers.at(currentImage);
graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData() {
love::graphics::Shader::BuiltinUniformData data;
data.transformMatrix = getTransform();
@@ -493,9 +535,16 @@ namespace love {
data.constantColor = getColor();
gammaCorrectColor(data.constantColor);
return data;
}
graphics::StreamBuffer* Graphics::createUniformBufferFromData(graphics::Shader::BuiltinUniformData data) {
auto buffer = newStreamBuffer(BUFFERUSAGE_UNIFORM, sizeof(data));
auto mappedInfo = buffer->map(0);
memcpy(mappedInfo.data, &data, sizeof(data));
buffer->unmap(0);
return buffer;
}
void Graphics::createVulkanInstance() {
@@ -997,14 +1046,6 @@ namespace love {
}
}
void Graphics::createUniformBuffers() {
VkDeviceSize bufferSize = sizeof(graphics::Shader::BuiltinUniformData);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
uniformBuffers.push_back(std::make_unique<StreamBuffer>(vmaAllocator, BUFFERUSAGE_UNIFORM, bufferSize));
}
}
void Graphics::createDescriptorPool() {
std::array<VkDescriptorPoolSize, 2> poolSizes{};
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
@@ -1026,7 +1067,7 @@ namespace love {
}
}
std::vector<VkDescriptorSet> Graphics::createDescriptorSets(graphics::Texture* texture) {
std::vector<VkDescriptorSet> Graphics::createDescriptorSets(DecriptorSetConfiguration config) {
std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, descriptorSetLayout);
VkDescriptorSetAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
@@ -1055,13 +1096,13 @@ namespace love {
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
VkDescriptorBufferInfo bufferInfo{};
bufferInfo.buffer = (VkBuffer)uniformBuffers.at(i)->getHandle();
bufferInfo.buffer = (VkBuffer)config.buffer->getHandle();
bufferInfo.offset = 0;
bufferInfo.range = sizeof(graphics::Shader::BuiltinUniformData);
VkDescriptorImageInfo imageInfo{};
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
Texture* vkTexture = (Texture*)texture;
Texture* vkTexture = (Texture*)config.texture;
imageInfo.imageView = vkTexture->getImageView();
imageInfo.sampler = vkTexture->getSampler();
@@ -1448,8 +1489,8 @@ namespace love {
vkDestroyImageView(device, swapChainImageViews[i], nullptr);
}
vkDestroySwapchainKHR(device, swapChain, nullptr);
uniformBuffers.clear();
textureToDescriptorSetsMap.clear();
uniformBufferMap.clear();
descriptorSetsMap.clear();
}
void Graphics::recreateSwapChain() {
@@ -1461,7 +1502,6 @@ namespace love {
createImageViews();
createRenderPass();
createFramebuffers();
createUniformBuffers();
createDescriptorPool();
createCommandBuffers();
startRecordingGraphicsCommands();
+18 -8
View File
@@ -65,8 +65,8 @@ namespace love {
void setBlendState(const BlendState& blend) override { std::cout << "setBlendState "; }
void setPointSize(float size) override { std::cout << "setPointSize "; }
void setWireframe(bool enable) override { std::cout << "setWireframe "; }
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override { std::cout << "getSizedFormat "; return format; }
bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) override { std::cout << "isPixelFormatSupported "; return true; }
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const override;
bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) override;
Renderer getRenderer() const override { std::cout << "getRenderer "; return RENDERER_VULKAN; }
bool usesGLSLES() const override { std::cout << "usesGLSES "; return false; }
RendererInfo getRendererInfo() const override { std::cout << "getRendererInfo "; return {}; }
@@ -87,6 +87,15 @@ namespace love {
friend static bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other);
};
struct DecriptorSetConfiguration {
graphics::Texture* texture;
graphics::StreamBuffer* buffer;
bool operator==(const DecriptorSetConfiguration& conf2) {
return this->texture == conf2.texture && this->buffer == conf2.buffer;
}
};
void setShader(Shader*);
protected:
@@ -112,8 +121,10 @@ namespace love {
}
VkDescriptorSet* getDescriptorSet(int currentFrame);
graphics::StreamBuffer* getUniformBuffer();
std::unordered_map<graphics::Texture*, std::vector<VkDescriptorSet>> textureToDescriptorSetsMap;
std::vector<std::pair<graphics::Shader::BuiltinUniformData, graphics::StreamBuffer*>> uniformBufferMap;
std::vector<std::pair<DecriptorSetConfiguration, std::vector<VkDescriptorSet>>> descriptorSetsMap;
struct BatchedDrawBuffers {
StreamBuffer* vertexBuffer1;
@@ -129,7 +140,7 @@ namespace love {
}
};
// we need an arrow of draw buffers, since the frames are being rendered asynchronously
// we need an array of draw buffers, since the frames are being rendered asynchronously
// and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered.
std::vector<BatchedDrawBuffers> batchedDrawBuffers;
void updatedBatchedDrawBuffers();
@@ -173,9 +184,8 @@ namespace love {
void createRenderPass();
void createDefaultShaders();
void createDescriptorSetLayout();
void createUniformBuffers();
void createDescriptorPool();
std::vector<VkDescriptorSet> createDescriptorSets(graphics::Texture* texture);
std::vector<VkDescriptorSet> createDescriptorSets(DecriptorSetConfiguration);
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration);
void createFramebuffers();
void createCommandPool();
@@ -189,7 +199,8 @@ namespace love {
void startRecordingGraphicsCommands();
void endRecordingGraphicsCommands();
void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration);
void prepareDraw(uint32_t currentImage);
graphics::StreamBuffer* createUniformBufferFromData(graphics::Shader::BuiltinUniformData);
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
VkInstance instance;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
@@ -211,7 +222,6 @@ namespace love {
VkCommandPool commandPool;
std::vector<VkCommandBuffer> commandBuffers;
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
std::vector<std::unique_ptr<StreamBuffer>> uniformBuffers;
VkDescriptorPool descriptorPool;
std::vector<VkSemaphore> imageAvailableSemaphores;
std::vector<VkSemaphore> renderFinishedSemaphores;
@@ -28,7 +28,6 @@ namespace love {
VmaAllocator allocator;
VmaAllocation allocation;
VmaAllocationInfo allocInfo;
VkDevice device;
VkBuffer buffer;
size_t usedGPUMemory;
+2
View File
@@ -171,6 +171,8 @@ namespace love {
}
void Texture::uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) {
format = pixelformat;
VkBuffer stagingBuffer;
VmaAllocation vmaAllocation;
+1 -1
View File
@@ -23,7 +23,7 @@ namespace love {
ptrdiff_t getRenderTargetHandle() const override { std::cout << "Texture::getRenderTargetHandle "; return (ptrdiff_t)0; };
ptrdiff_t getSamplerHandle() const override { std::cout << "Texture::getSamplerHandle "; return (ptrdiff_t)0; };
void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override;
void generateMipmapsInternal() override { std::cout << "Texture::generateMipmapsInternal "; };
+12 -4
View File
@@ -163,12 +163,20 @@ namespace love {
textureFormat.internalFormat = VK_FORMAT_R32G32_UINT;
break;
case PIXELFORMAT_RGBA8_UNORM:
case PIXELFORMAT_RGBA8_UNORM_sRGB: // fixme ?
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_UNORM;
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SRGB; // fixme?
break;
case PIXELFORMAT_RGBA8_UNORM_sRGB:
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SRGB;
break;
case PIXELFORMAT_BGRA8_UNORM:
case PIXELFORMAT_BGRA8_UNORM_sRGB: // fixme ?
textureFormat.internalFormat = VK_FORMAT_B8G8R8A8_UNORM;
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_UNORM;
textureFormat.swizzleR = VK_COMPONENT_SWIZZLE_B;
textureFormat.swizzleB = VK_COMPONENT_SWIZZLE_R;
break;
case PIXELFORMAT_BGRA8_UNORM_sRGB:
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SRGB;
textureFormat.swizzleR = VK_COMPONENT_SWIZZLE_B;
textureFormat.swizzleB = VK_COMPONENT_SWIZZLE_R;
break;
case PIXELFORMAT_RGBA8_INT:
textureFormat.internalFormat = VK_FORMAT_R8G8B8A8_SINT;