metal: fix Shader:send not flushing the active auto-batch.

This commit is contained in:
Alex Szpakowski
2021-04-04 23:49:23 -03:00
parent 6296e44425
commit 0bc574ef4e
2 changed files with 14 additions and 10 deletions
+1
View File
@@ -133,6 +133,7 @@ private:
UniformInfo *builtinUniformInfo[BUILTIN_MAX_ENUM];
std::map<std::string, UniformInfo> uniforms;
uint8 *localUniformStagingData;
uint8 *localUniformBufferData;
size_t localUniformBufferSize;
size_t builtinUniformDataOffset;