diff --git a/src/libraries/ddsparse/ddsparse.cpp b/src/libraries/ddsparse/ddsparse.cpp index a14557119..0ad98adf1 100644 --- a/src/libraries/ddsparse/ddsparse.cpp +++ b/src/libraries/ddsparse/ddsparse.cpp @@ -555,12 +555,12 @@ size_t Parser::parseImageSize(DXGIFormat fmt, int width, int height) const return bytes; } -bool Parser::parseTexData(const uint8_t *data, size_t dataSize, DXGIFormat fmt, int w, int h, int mips) +bool Parser::parseTexData(const uint8_t *data, size_t dataSize, DXGIFormat fmt, int w, int h, int nb_mips) { size_t offset = 0; std::vector newTexData; - for (int i = 0; i < mips; i++) + for (int i = 0; i < nb_mips; i++) { Image img; img.width = w; @@ -631,9 +631,9 @@ bool Parser::parseData(const void *data, size_t dataSize) int w = header->width; int h = header->height; - int mips = std::max((int) header->mipMapCount, 1); + int nb_mips = std::max((int) header->mipMapCount, 1); - return parseTexData(&readData[offset], dataSize - offset, format, w, h, mips); + return parseTexData(&readData[offset], dataSize - offset, format, w, h, nb_mips); } } // dds diff --git a/src/libraries/ddsparse/ddsparse.h b/src/libraries/ddsparse/ddsparse.h index fe62d291c..9385d4a9f 100644 --- a/src/libraries/ddsparse/ddsparse.h +++ b/src/libraries/ddsparse/ddsparse.h @@ -105,7 +105,7 @@ public: private: size_t parseImageSize(dxinfo::DXGIFormat fmt, int width, int height) const; - bool parseTexData(const uint8_t *data, size_t dataSize, dxinfo::DXGIFormat fmt, int w, int h, int mips); + bool parseTexData(const uint8_t *data, size_t dataSize, dxinfo::DXGIFormat fmt, int w, int h, int nb_mips); bool parseData(const void *data, size_t dataSize); std::vector texData; diff --git a/src/modules/graphics/opengl/Canvas.cpp b/src/modules/graphics/opengl/Canvas.cpp index 80f647937..9014487e3 100644 --- a/src/modules/graphics/opengl/Canvas.cpp +++ b/src/modules/graphics/opengl/Canvas.cpp @@ -31,7 +31,7 @@ namespace graphics namespace opengl { -static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, int mips) +static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, int nb_mips) { // get currently bound fbo to reset to it later GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL); @@ -60,7 +60,7 @@ static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat fo // Make sure all faces and layers of the texture are initialized to // transparent black. This is unfortunately probably pretty slow for // 2D-array and 3D textures with a lot of layers... - for (int mip = mips - 1; mip >= 0; mip--) + for (int mip = nb_mips - 1; mip >= 0; mip--) { int nlayers = layers; if (texType == TEXTURE_VOLUME)