Automated formatting fix

This commit is contained in:
Bart van Strien
2011-11-16 11:32:41 +01:00
parent fafe472595
commit 0aae9684b3
262 changed files with 16705 additions and 16503 deletions
+142 -142
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@@ -1,142 +1,142 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_DECODER_H
#define LOVE_SOUND_DECODER_H
// LOVE
#include <common/Object.h>
namespace love
{
namespace sound
{
/**
* Decoder objects are responsible for decoding audio files. They maintain
* an interal buffer into which they write raw decoded audio data.
**/
class Decoder : public Object
{
public:
/**
* Indicates how many bytes of raw data should be generated at each
* call to Decode.
**/
static const int DEFAULT_BUFFER_SIZE = 2048;
/**
* Indicates the quality of the sound.
**/
static const int DEFAULT_SAMPLE_RATE = 44100;
/**
* Default is stereo.
**/
static const int DEFAULT_CHANNELS = 2;
/**
* 16 bit audio is the default.
**/
static const int DEFAULT_BITS = 16;
/**
* Creates a deep of itself. The sound stream can (and should) be
* rewound, and does not have to be at the same place.
* @return A new Decoder object.
**/
virtual Decoder * clone() = 0;
/**
* Destructor. Should free internal buffer.
**/
virtual ~Decoder(){};
/**
* Decodes the next chunk of the music stream, this will usually be
* bufferSize amount of bytes, unless EOF occurs. Zero or negative values
* indicate EOF or errors.
* @return The number of bytes actually decoded.
**/
virtual int decode() = 0;
/**
* Gets the size of the buffer (NOT the size of the entire stream).
* @return The size of the buffer.
**/
virtual int getSize() const = 0;
/**
* Gets a pointer to the actual data. The contents of this buffer will
* change with each call to decode, so the client must copy the data.
* @return A buffer to raw sound data.
**/
virtual void * getBuffer() const = 0;
/**
* Seeks to the specified position, if possible.
* @param s The position in the stream in seconds.
* @return True if success, false on fail/unsupported.
**/
virtual bool seek(float s) = 0;
/**
* Rewinds the stream to the start.
* @return True if success, false on fail/unsupported.
**/
virtual bool rewind() = 0;
/**
* Checks whether a stream is seekable.
* @return True if seekable, false otherwise.
**/
virtual bool isSeekable() = 0;
/**
* Checks whether a stream has more data to decode or not. Use
* rewind to start the stream again.
* @return False if there is more data, true on EOF.
**/
virtual bool isFinished() = 0;
/**
* Gets the number of channels in a stream. Supported values are 1 (mono) or 2 (stereo).
* @return Either 1 for mono, 2 for stereo, or 0 on errors.
**/
virtual int getChannels() const = 0;
/**
* Gets the number of bits per sample. Supported values are 8 or 16.
* @return Either 8, 16, or 0 if unsupported.
**/
virtual int getBits() const = 0;
/**
* Gets the sample rate for the Decoder, that is, samples per second.
* @return The sample rate, eg. 44100.
**/
virtual int getSampleRate() const = 0;
}; // Decoder
} // sound
} // love
#endif // LOVE_SOUND_DECODER_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_DECODER_H
#define LOVE_SOUND_DECODER_H
// LOVE
#include <common/Object.h>
namespace love
{
namespace sound
{
/**
* Decoder objects are responsible for decoding audio files. They maintain
* an interal buffer into which they write raw decoded audio data.
**/
class Decoder : public Object
{
public:
/**
* Indicates how many bytes of raw data should be generated at each
* call to Decode.
**/
static const int DEFAULT_BUFFER_SIZE = 2048;
/**
* Indicates the quality of the sound.
**/
static const int DEFAULT_SAMPLE_RATE = 44100;
/**
* Default is stereo.
**/
static const int DEFAULT_CHANNELS = 2;
/**
* 16 bit audio is the default.
**/
static const int DEFAULT_BITS = 16;
/**
* Creates a deep of itself. The sound stream can (and should) be
* rewound, and does not have to be at the same place.
* @return A new Decoder object.
**/
virtual Decoder * clone() = 0;
/**
* Destructor. Should free internal buffer.
**/
virtual ~Decoder(){};
/**
* Decodes the next chunk of the music stream, this will usually be
* bufferSize amount of bytes, unless EOF occurs. Zero or negative values
* indicate EOF or errors.
* @return The number of bytes actually decoded.
**/
virtual int decode() = 0;
/**
* Gets the size of the buffer (NOT the size of the entire stream).
* @return The size of the buffer.
**/
virtual int getSize() const = 0;
/**
* Gets a pointer to the actual data. The contents of this buffer will
* change with each call to decode, so the client must copy the data.
* @return A buffer to raw sound data.
**/
virtual void * getBuffer() const = 0;
/**
* Seeks to the specified position, if possible.
* @param s The position in the stream in seconds.
* @return True if success, false on fail/unsupported.
**/
virtual bool seek(float s) = 0;
/**
* Rewinds the stream to the start.
* @return True if success, false on fail/unsupported.
**/
virtual bool rewind() = 0;
/**
* Checks whether a stream is seekable.
* @return True if seekable, false otherwise.
**/
virtual bool isSeekable() = 0;
/**
* Checks whether a stream has more data to decode or not. Use
* rewind to start the stream again.
* @return False if there is more data, true on EOF.
**/
virtual bool isFinished() = 0;
/**
* Gets the number of channels in a stream. Supported values are 1 (mono) or 2 (stereo).
* @return Either 1 for mono, 2 for stereo, or 0 on errors.
**/
virtual int getChannels() const = 0;
/**
* Gets the number of bits per sample. Supported values are 8 or 16.
* @return Either 8, 16, or 0 if unsupported.
**/
virtual int getBits() const = 0;
/**
* Gets the sample rate for the Decoder, that is, samples per second.
* @return The sample rate, eg. 44100.
**/
virtual int getSampleRate() const = 0;
}; // Decoder
} // sound
} // love
#endif // LOVE_SOUND_DECODER_H
+3 -3
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@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
+8 -8
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@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -35,18 +35,18 @@ namespace sound
/**
* The Sound module is responsible for decoding sound data. It is
* not responsible for playing it.
* not responsible for playing it.
**/
class Sound : public Module
{
public:
/**
* Destructor.
**/
virtual ~Sound();
/**
* Creates new SoundData from a decoder. Fully expands the
* encoded sound data into raw sound data. Not recommended
@@ -59,8 +59,8 @@ namespace sound
/**
* Creates a new SoundData with the specified number of samples and format.
* @param duration In seconds.
* @param sampleRate Number of samples per second.
* @param bits Bits per sample (8 or 16).
* @param sampleRate Number of samples per second.
* @param bits Bits per sample (8 or 16).
* @param channels Either 1 for mono, or 2 for stereo.
* @return A new SoundData object, or zero in case of errors.
**/
+157 -157
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@@ -1,157 +1,157 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "SoundData.h"
// C
#include <climits>
#include <cstdlib>
#include <cstring>
// STL
#include <iostream>
#include <vector>
namespace love
{
namespace sound
{
SoundData::SoundData(Decoder * decoder)
: data(0), size(0), sampleRate(Decoder::DEFAULT_SAMPLE_RATE), bits(0), channels(0)
{
int decoded = decoder->decode();
while(decoded > 0)
{
// Expand or allocate buffer. Note that realloc may move
// memory to other locations.
data = (char*)realloc(data, size + decoder->getSize());
if (!data)
throw love::Exception("Not enough memory."); // I know, I know, little memory, creating objects..
// Copy memory into new part of memory.
memcpy(data + size, decoder->getBuffer(), decoded);
// Keep this up to date.
size += decoded;
decoded = decoder->decode();
}
channels = decoder->getChannels();
bits = decoder->getBits();
sampleRate = decoder->getSampleRate();
}
SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
{
double realsize = samples;
realsize *= (bits/8)*channels;
if (realsize > INT_MAX)
throw love::Exception("Data is too big!");
data = (char*)malloc(size);
if (!data)
throw love::Exception("Not enough memory.");
}
SoundData::SoundData(void * d, int samples, int sampleRate, int bits, int channels)
: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
{
double realsize = samples;
realsize *= (bits/8)*channels;
if (realsize > INT_MAX)
throw love::Exception("Data is too big!");
data = (char*)malloc(size);
if (!data)
throw love::Exception("Not enough memory.");
memcpy(data, d, size);
}
SoundData::~SoundData()
{
if(data != 0)
free(data);
}
void * SoundData::getData() const
{
return (void*)data;
}
int SoundData::getSize() const
{
return (int)size;
}
int SoundData::getChannels() const
{
return channels;
}
int SoundData::getBits() const
{
return bits;
}
int SoundData::getSampleRate() const
{
return sampleRate;
}
void SoundData::setSample(int i, float sample)
{
// Check range.
if(i < 0 || i >= size/(bits/8))
return;
if(bits == 16)
{
short * s = (short *)data;
s[i] = (short)(sample*(float)SHRT_MAX);
return;
}
else
{
data[i] = (char)(sample*(float)CHAR_MAX);
return;
}
}
float SoundData::getSample(int i) const
{
// Check range.
if(i < 0 || i >= size/(bits/8))
return 0;
if(bits == 16)
{
short * s = (short *)data;
return (float)s[i]/(float)SHRT_MAX;
}
else
{
return (float)data[i]/(float)CHAR_MAX;
}
}
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "SoundData.h"
// C
#include <climits>
#include <cstdlib>
#include <cstring>
// STL
#include <iostream>
#include <vector>
namespace love
{
namespace sound
{
SoundData::SoundData(Decoder * decoder)
: data(0), size(0), sampleRate(Decoder::DEFAULT_SAMPLE_RATE), bits(0), channels(0)
{
int decoded = decoder->decode();
while (decoded > 0)
{
// Expand or allocate buffer. Note that realloc may move
// memory to other locations.
data = (char*)realloc(data, size + decoder->getSize());
if (!data)
throw love::Exception("Not enough memory."); // I know, I know, little memory, creating objects..
// Copy memory into new part of memory.
memcpy(data + size, decoder->getBuffer(), decoded);
// Keep this up to date.
size += decoded;
decoded = decoder->decode();
}
channels = decoder->getChannels();
bits = decoder->getBits();
sampleRate = decoder->getSampleRate();
}
SoundData::SoundData(int samples, int sampleRate, int bits, int channels)
: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
{
double realsize = samples;
realsize *= (bits/8)*channels;
if (realsize > INT_MAX)
throw love::Exception("Data is too big!");
data = (char*)malloc(size);
if (!data)
throw love::Exception("Not enough memory.");
}
SoundData::SoundData(void * d, int samples, int sampleRate, int bits, int channels)
: data(0), size(samples*(bits/8)*channels), sampleRate(sampleRate), bits(bits), channels(channels)
{
double realsize = samples;
realsize *= (bits/8)*channels;
if (realsize > INT_MAX)
throw love::Exception("Data is too big!");
data = (char*)malloc(size);
if (!data)
throw love::Exception("Not enough memory.");
memcpy(data, d, size);
}
SoundData::~SoundData()
{
if (data != 0)
free(data);
}
void * SoundData::getData() const
{
return (void*)data;
}
int SoundData::getSize() const
{
return (int)size;
}
int SoundData::getChannels() const
{
return channels;
}
int SoundData::getBits() const
{
return bits;
}
int SoundData::getSampleRate() const
{
return sampleRate;
}
void SoundData::setSample(int i, float sample)
{
// Check range.
if (i < 0 || i >= size/(bits/8))
return;
if (bits == 16)
{
short * s = (short *)data;
s[i] = (short)(sample*(float)SHRT_MAX);
return;
}
else
{
data[i] = (char)(sample*(float)CHAR_MAX);
return;
}
}
float SoundData::getSample(int i) const
{
// Check range.
if (i < 0 || i >= size/(bits/8))
return 0;
if (bits == 16)
{
short * s = (short *)data;
return (float)s[i]/(float)SHRT_MAX;
}
else
{
return (float)data[i]/(float)CHAR_MAX;
}
}
} // sound
} // love
+68 -68
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@@ -1,68 +1,68 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_SOUND_DATA_H
#define LOVE_SOUND_SOUND_DATA_H
// LOVE
#include <filesystem/File.h>
#include "Decoder.h"
namespace love
{
namespace sound
{
class SoundData : public love::Data
{
private:
char * data;
int size;
int sampleRate;
int bits;
int channels;
public:
SoundData(Decoder * decoder);
SoundData(int samples, int sampleRate, int bits, int channels);
SoundData(void * d, int samples, int sampleRate, int bits, int channels);
virtual ~SoundData();
// Implements Data.
void * getData() const;
int getSize() const;
virtual int getChannels() const;
virtual int getBits() const;
virtual int getSampleRate() const;
void setSample(int i, float sample);
float getSample(int i) const;
}; // SoundData
} // sound
} // love
#endif // LOVE_SOUND_SOUND_DATA_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_SOUND_DATA_H
#define LOVE_SOUND_SOUND_DATA_H
// LOVE
#include <filesystem/File.h>
#include "Decoder.h"
namespace love
{
namespace sound
{
class SoundData : public love::Data
{
private:
char * data;
int size;
int sampleRate;
int bits;
int channels;
public:
SoundData(Decoder * decoder);
SoundData(int samples, int sampleRate, int bits, int channels);
SoundData(void * d, int samples, int sampleRate, int bits, int channels);
virtual ~SoundData();
// Implements Data.
void * getData() const;
int getSize() const;
virtual int getChannels() const;
virtual int getBits() const;
virtual int getSampleRate() const;
void setSample(int i, float sample);
float getSample(int i) const;
}; // SoundData
} // sound
} // love
#endif // LOVE_SOUND_SOUND_DATA_H
+69 -69
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@@ -1,69 +1,69 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Decoder.h"
#include <common/Exception.h>
namespace love
{
namespace sound
{
namespace lullaby
{
Decoder::Decoder(Data * data, const std::string & ext, int bufferSize)
:data(data), ext(ext), bufferSize(bufferSize), sampleRate(DEFAULT_SAMPLE_RATE), buffer(0), eof(false)
{
data->retain();
buffer = new char[bufferSize];
}
Decoder::~Decoder()
{
if(buffer != 0)
delete [] (char*) buffer;
if(data != 0)
data->release();
}
void * Decoder::getBuffer() const
{
return buffer;
}
int Decoder::getSize() const
{
return bufferSize;
}
int Decoder::getSampleRate() const
{
return sampleRate;
}
bool Decoder::isFinished()
{
return eof;
}
} // lullaby
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Decoder.h"
#include <common/Exception.h>
namespace love
{
namespace sound
{
namespace lullaby
{
Decoder::Decoder(Data * data, const std::string & ext, int bufferSize)
:data(data), ext(ext), bufferSize(bufferSize), sampleRate(DEFAULT_SAMPLE_RATE), buffer(0), eof(false)
{
data->retain();
buffer = new char[bufferSize];
}
Decoder::~Decoder()
{
if (buffer != 0)
delete [] (char*) buffer;
if (data != 0)
data->release();
}
void * Decoder::getBuffer() const
{
return buffer;
}
int Decoder::getSize() const
{
return bufferSize;
}
int Decoder::getSampleRate() const
{
return sampleRate;
}
bool Decoder::isFinished()
{
return eof;
}
} // lullaby
} // sound
} // love
+79 -79
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@@ -1,79 +1,79 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_DECODER_H
#define LOVE_SOUND_LULLABY_DECODER_H
// LOVE
#include <sound/Decoder.h>
#include <filesystem/File.h>
#include <string>
namespace love
{
namespace sound
{
namespace lullaby
{
class Decoder : public love::sound::Decoder
{
protected:
// The encoded data. This should be replaced with buffered file
// reads in the future.
Data * data;
// File extension.
std::string ext;
// When the decoder decodes data incrementally, it writes
// this many bytes at a time (at most).
int bufferSize;
// The desired frequency of the samples. 44100, 22050, or 11025.
int sampleRate;
// Holds internal memory.
void * buffer;
// Set this to true when eof has been reached.
bool eof;
public:
Decoder(Data * data, const std::string & ext, int bufferSize);
virtual ~Decoder();
// Implement some of love::sound::Decoder, but allow subclasses
// to override them.
virtual void * getBuffer() const;
virtual int getSize() const;
virtual int getSampleRate() const;
virtual bool isFinished();
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_DECODER_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_DECODER_H
#define LOVE_SOUND_LULLABY_DECODER_H
// LOVE
#include <sound/Decoder.h>
#include <filesystem/File.h>
#include <string>
namespace love
{
namespace sound
{
namespace lullaby
{
class Decoder : public love::sound::Decoder
{
protected:
// The encoded data. This should be replaced with buffered file
// reads in the future.
Data * data;
// File extension.
std::string ext;
// When the decoder decodes data incrementally, it writes
// this many bytes at a time (at most).
int bufferSize;
// The desired frequency of the samples. 44100, 22050, or 11025.
int sampleRate;
// Holds internal memory.
void * buffer;
// Set this to true when eof has been reached.
bool eof;
public:
Decoder(Data * data, const std::string & ext, int bufferSize);
virtual ~Decoder();
// Implement some of love::sound::Decoder, but allow subclasses
// to override them.
virtual void * getBuffer() const;
virtual int getSize() const;
virtual int getSampleRate() const;
virtual bool isFinished();
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_DECODER_H
+2 -2
View File
@@ -55,9 +55,9 @@ namespace lullaby
"flac", ""
};
for(int i = 0; !(supported[i].empty()); i++)
for (int i = 0; !(supported[i].empty()); i++)
{
if(supported[i].compare(ext) == 0)
if (supported[i].compare(ext) == 0)
return true;
}
+6 -6
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -40,11 +40,11 @@ namespace lullaby
{
private:
int pos;
public:
FLACDecoder(Data * data, const std::string & ext, int bufferSize);
~FLACDecoder();
static bool accepts(const std::string &ext);
love::sound::Decoder *clone();
int decode();
@@ -54,7 +54,7 @@ namespace lullaby
int getChannels() const;
int getBits() const;
int getSampleRate() const;
//needed for FLAC
FLAC__StreamDecoderReadStatus read_callback(FLAC__byte buffer[], size_t *bytes);
FLAC__StreamDecoderSeekStatus seek_callback(FLAC__uint64 offset);
+140 -140
View File
@@ -1,140 +1,140 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <common/config.h>
#include "ModPlugDecoder.h"
#include <common/Exception.h>
namespace love
{
namespace sound
{
namespace lullaby
{
ModPlugDecoder::ModPlugDecoder(Data * data, const std::string & ext, int bufferSize)
: Decoder(data, ext, bufferSize), plug(0)
{
// Set some ModPlug settings.
settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION;
settings.mChannels = 2;
settings.mBits = 16;
settings.mFrequency = sampleRate;
settings.mResamplingMode = MODPLUG_RESAMPLE_LINEAR;
// fill with modplug defaults (modplug _memsets_, so we could get
// garbage settings when the struct is only partially initialized)
// This does not exist yet on Windows.
settings.mStereoSeparation = 128;
settings.mMaxMixChannels = 32;
settings.mReverbDepth = 0;
settings.mReverbDelay = 0;
settings.mBassAmount = 0;
settings.mBassRange = 0;
settings.mSurroundDepth = 0;
settings.mSurroundDelay = 0;
settings.mLoopCount = 0;
ModPlug_SetSettings(&settings);
// Load the module.
plug = ModPlug_Load(data->getData(), data->getSize());
if(plug == 0)
throw love::Exception("Could not load file with ModPlug.");
// set master volume for delicate ears
ModPlug_SetMasterVolume(plug, 128);
}
ModPlugDecoder::~ModPlugDecoder()
{
if(plug != 0)
ModPlug_Unload(plug);
}
bool ModPlugDecoder::accepts(const std::string & ext)
{
static const std::string supported[] = {
"699", "abc", "amf", "ams", "dbm", "dmf",
"dsm", "far", "it", "j2b", "mdl", "med",
"mid", "mod", "mt2", "mtm", "okt", "pat",
"psm", "s3m", "stm", "ult", "umx", "wav",
"xm", ""
};
for(int i = 0; !(supported[i].empty()); i++)
{
if(supported[i].compare(ext) == 0)
return true;
}
return false;
}
love::sound::Decoder * ModPlugDecoder::clone()
{
return new ModPlugDecoder(data, ext, bufferSize);
}
int ModPlugDecoder::decode()
{
int r = ModPlug_Read(plug, buffer, bufferSize);
if(r == 0)
eof = true;
return r;
}
bool ModPlugDecoder::seek(float s)
{
ModPlug_Seek(plug, (int)(s*1000.0f));
return true;
}
bool ModPlugDecoder::rewind()
{
// Let's reload.
ModPlug_Unload(plug);
plug = ModPlug_Load(data->getData(), data->getSize());
ModPlug_SetMasterVolume(plug, 128);
eof = false;
return (plug != 0);
}
bool ModPlugDecoder::isSeekable()
{
return true;
}
int ModPlugDecoder::getChannels() const
{
return 2;
}
int ModPlugDecoder::getBits() const
{
return 16;
}
} // lullaby
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <common/config.h>
#include "ModPlugDecoder.h"
#include <common/Exception.h>
namespace love
{
namespace sound
{
namespace lullaby
{
ModPlugDecoder::ModPlugDecoder(Data * data, const std::string & ext, int bufferSize)
: Decoder(data, ext, bufferSize), plug(0)
{
// Set some ModPlug settings.
settings.mFlags = MODPLUG_ENABLE_OVERSAMPLING | MODPLUG_ENABLE_NOISE_REDUCTION;
settings.mChannels = 2;
settings.mBits = 16;
settings.mFrequency = sampleRate;
settings.mResamplingMode = MODPLUG_RESAMPLE_LINEAR;
// fill with modplug defaults (modplug _memsets_, so we could get
// garbage settings when the struct is only partially initialized)
// This does not exist yet on Windows.
settings.mStereoSeparation = 128;
settings.mMaxMixChannels = 32;
settings.mReverbDepth = 0;
settings.mReverbDelay = 0;
settings.mBassAmount = 0;
settings.mBassRange = 0;
settings.mSurroundDepth = 0;
settings.mSurroundDelay = 0;
settings.mLoopCount = 0;
ModPlug_SetSettings(&settings);
// Load the module.
plug = ModPlug_Load(data->getData(), data->getSize());
if (plug == 0)
throw love::Exception("Could not load file with ModPlug.");
// set master volume for delicate ears
ModPlug_SetMasterVolume(plug, 128);
}
ModPlugDecoder::~ModPlugDecoder()
{
if (plug != 0)
ModPlug_Unload(plug);
}
bool ModPlugDecoder::accepts(const std::string & ext)
{
static const std::string supported[] = {
"699", "abc", "amf", "ams", "dbm", "dmf",
"dsm", "far", "it", "j2b", "mdl", "med",
"mid", "mod", "mt2", "mtm", "okt", "pat",
"psm", "s3m", "stm", "ult", "umx", "wav",
"xm", ""
};
for (int i = 0; !(supported[i].empty()); i++)
{
if (supported[i].compare(ext) == 0)
return true;
}
return false;
}
love::sound::Decoder * ModPlugDecoder::clone()
{
return new ModPlugDecoder(data, ext, bufferSize);
}
int ModPlugDecoder::decode()
{
int r = ModPlug_Read(plug, buffer, bufferSize);
if (r == 0)
eof = true;
return r;
}
bool ModPlugDecoder::seek(float s)
{
ModPlug_Seek(plug, (int)(s*1000.0f));
return true;
}
bool ModPlugDecoder::rewind()
{
// Let's reload.
ModPlug_Unload(plug);
plug = ModPlug_Load(data->getData(), data->getSize());
ModPlug_SetMasterVolume(plug, 128);
eof = false;
return (plug != 0);
}
bool ModPlugDecoder::isSeekable()
{
return true;
}
int ModPlugDecoder::getChannels() const
{
return 2;
}
int ModPlugDecoder::getBits() const
{
return 16;
}
} // lullaby
} // sound
} // love
+65 -65
View File
@@ -1,65 +1,65 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
#define LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
// LOVE
#include <common/Data.h>
#include "Decoder.h"
// SDL_sound
#include <libmodplug/modplug.h>
namespace love
{
namespace sound
{
namespace lullaby
{
class ModPlugDecoder : public Decoder
{
private:
ModPlugFile * plug;
ModPlug_Settings settings;
public:
ModPlugDecoder(Data * data, const std::string & ext, int bufferSize);
virtual ~ModPlugDecoder();
static bool accepts(const std::string & ext);
love::sound::Decoder * clone();
int decode();
bool seek(float s);
bool rewind();
bool isSeekable();
int getChannels() const;
int getBits() const;
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
#define LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
// LOVE
#include <common/Data.h>
#include "Decoder.h"
// SDL_sound
#include <libmodplug/modplug.h>
namespace love
{
namespace sound
{
namespace lullaby
{
class ModPlugDecoder : public Decoder
{
private:
ModPlugFile * plug;
ModPlug_Settings settings;
public:
ModPlugDecoder(Data * data, const std::string & ext, int bufferSize);
virtual ~ModPlugDecoder();
static bool accepts(const std::string & ext);
love::sound::Decoder * clone();
int decode();
bool seek(float s);
bool rewind();
bool isSeekable();
int getChannels() const;
int getBits() const;
}; // Decoder
} // lullaby
} // sound
} // love
#endif // LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
+11 -11
View File
@@ -42,7 +42,7 @@ namespace lullaby
int ret;
if(!inited)
if (!inited)
{
ret = mpg123_init();
if (ret != MPG123_OK)
@@ -76,9 +76,9 @@ namespace lullaby
"mp3", ""
};
for(int i = 0; !(supported[i].empty()); i++)
for (int i = 0; !(supported[i].empty()); i++)
{
if(supported[i].compare(ext) == 0)
if (supported[i].compare(ext) == 0)
return true;
}
@@ -87,7 +87,7 @@ namespace lullaby
void Mpg123Decoder::quit()
{
if(inited)
if (inited)
mpg123_exit();
}
@@ -101,7 +101,7 @@ namespace lullaby
int size = 0;
bool done = false;
while(size < bufferSize && !done && !eof)
while (size < bufferSize && !done && !eof)
{
size_t numbytes = 0;
@@ -137,7 +137,7 @@ namespace lullaby
case MPG123_OK:
continue;
case MPG123_DONE:
if(numbytes == 0)
if (numbytes == 0)
eof = true;
break;
default:
@@ -166,10 +166,10 @@ namespace lullaby
{
off_t offset = static_cast<off_t>(s * static_cast<float>(sampleRate));
if(offset < 0)
if (offset < 0)
return false;
if(mpg123_feedseek(handle, offset, SEEK_SET, &offset) >= 0)
if (mpg123_feedseek(handle, offset, SEEK_SET, &offset) >= 0)
{
data_offset = offset;
eof = false;
@@ -184,7 +184,7 @@ namespace lullaby
eof = false;
off_t offset;
if(mpg123_feedseek(handle, 0, SEEK_SET, &offset) >= 0)
if (mpg123_feedseek(handle, 0, SEEK_SET, &offset) >= 0)
{
data_offset = offset;
return true;
@@ -212,14 +212,14 @@ namespace lullaby
{
int remaining = data_size - data_offset;
if(remaining <= 0)
if (remaining <= 0)
return MPG123_DONE;
int feed_bytes = remaining < bytes ? remaining : bytes;
int r = mpg123_feed(handle, (unsigned char*)data->getData() + data_offset, feed_bytes);
if(r == MPG123_OK || r == MPG123_DONE)
if (r == MPG123_OK || r == MPG123_DONE)
data_offset += feed_bytes;
return r;
+8 -8
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -49,20 +49,20 @@ namespace lullaby
{
Data * data = file->read();
std::string ext = file->getExtension();
sound::Decoder * decoder = 0;
// Find a suitable decoder here, and return it.
if(ModPlugDecoder::accepts(ext))
if (ModPlugDecoder::accepts(ext))
decoder = new ModPlugDecoder(data, ext, bufferSize);
else if(Mpg123Decoder::accepts(ext))
else if (Mpg123Decoder::accepts(ext))
decoder = new Mpg123Decoder(data, ext, bufferSize);
else if(VorbisDecoder::accepts(ext))
else if (VorbisDecoder::accepts(ext))
decoder = new VorbisDecoder(data, ext, bufferSize);
/*else if (FLACDecoder::accepts(ext))
decoder = new FLACDecoder(data, ext, bufferSize);*/
// else if(OtherDecoder::accept(ext))
// else if (OtherDecoder::accept(ext))
data->release();
+7 -7
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -36,9 +36,9 @@ namespace lullaby
/**
* The love.sound.lullaby module is the custom sound decoder module for LOVE. Instead
* of using an intermediate library like SDL_sound, it interfaces with relevant libraries
* directly (libmpg123, libmodplug, libFLAC, etc).
*
* It was Mike that came up with the name Lullaby, which we both instantly recognized as awesome.
* directly (libmpg123, libmodplug, libFLAC, etc).
*
* It was Mike that came up with the name Lullaby, which we both instantly recognized as awesome.
**/
class Sound : public love::sound::Sound
{
@@ -56,7 +56,7 @@ namespace lullaby
/// @copydoc love::Module::getName
const char * getName() const;
/// @copydoc love::sound::Sound::newDecoder
sound::Decoder * newDecoder(love::filesystem::File * file, int bufferSize);
+10 -10
View File
@@ -147,7 +147,7 @@ namespace lullaby
oggFile.dataRead = 0;
// Open Vorbis handle
if(ov_open_callbacks(&oggFile, &handle, NULL, 0, vorbisCallbacks) < 0)
if (ov_open_callbacks(&oggFile, &handle, NULL, 0, vorbisCallbacks) < 0)
throw love::Exception("Could not read Ogg bitstream");
// Get info and comments
@@ -166,9 +166,9 @@ namespace lullaby
"ogg", "oga", ""
};
for(int i = 0; !(supported[i].empty()); i++)
for (int i = 0; !(supported[i].empty()); i++)
{
if(supported[i].compare(ext) == 0)
if (supported[i].compare(ext) == 0)
return true;
}
@@ -184,20 +184,20 @@ namespace lullaby
{
int size = 0;
while(size < bufferSize)
while (size < bufferSize)
{
int result = ov_read(&handle, (char*) buffer + size, bufferSize - size, endian, (getBits() == 16 ? 2 : 1), 1, 0);
if(result == OV_HOLE)
if (result == OV_HOLE)
continue;
else if(result <= OV_EREAD)
else if (result <= OV_EREAD)
return -1;
else if(result == 0)
else if (result == 0)
{
eof = true;
break;
}
else if(result > 0)
else if (result > 0)
size += result;
}
@@ -208,7 +208,7 @@ namespace lullaby
{
int result = ov_time_seek(&handle, s);
if(result == 0)
if (result == 0)
{
eof = false;
return true;
@@ -221,7 +221,7 @@ namespace lullaby
{
int result = ov_pcm_seek(&handle, 0);
if(result == 0)
if (result == 0)
{
eof = false;
return true;
+4 -4
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -57,7 +57,7 @@ namespace lullaby
VorbisDecoder(Data * data, const std::string & ext, int bufferSize);
virtual ~VorbisDecoder();
static bool accepts(const std::string & ext);
love::sound::Decoder * clone();
+66 -66
View File
@@ -1,66 +1,66 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Decoder.h"
namespace love
{
namespace sound
{
Decoder * luax_checkdecoder(lua_State * L, int idx)
{
return luax_checktype<Decoder>(L, idx, "Decoder", SOUND_DECODER_T);
}
int w_Decoder_getChannels(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_Decoder_getBits(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getBits());
return 1;
}
int w_Decoder_getSampleRate(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
static const luaL_Reg functions[] = {
{ "getChannels", w_Decoder_getChannels },
{ "getBits", w_Decoder_getBits },
{ "getSampleRate", w_Decoder_getSampleRate },
{ 0, 0 }
};
int luaopen_decoder(lua_State * L)
{
return luax_register_type(L, "Decoder", functions);
}
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Decoder.h"
namespace love
{
namespace sound
{
Decoder * luax_checkdecoder(lua_State * L, int idx)
{
return luax_checktype<Decoder>(L, idx, "Decoder", SOUND_DECODER_T);
}
int w_Decoder_getChannels(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_Decoder_getBits(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getBits());
return 1;
}
int w_Decoder_getSampleRate(lua_State * L)
{
Decoder * t = luax_checkdecoder(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
static const luaL_Reg functions[] = {
{ "getChannels", w_Decoder_getChannels },
{ "getBits", w_Decoder_getBits },
{ "getSampleRate", w_Decoder_getSampleRate },
{ 0, 0 }
};
int luaopen_decoder(lua_State * L)
{
return luax_register_type(L, "Decoder", functions);
}
} // sound
} // love
+41 -41
View File
@@ -1,41 +1,41 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_DECODER_H
#define LOVE_SOUND_WRAP_DECODER_H
// LOVE
#include <common/runtime.h>
#include "Decoder.h"
namespace love
{
namespace sound
{
Decoder * luax_checkdecoder(lua_State * L, int idx);
int w_Decoder_getChannels(lua_State * L);
int w_Decoder_getBits(lua_State * L);
int w_Decoder_getSampleRate(lua_State * L);
int luaopen_decoder(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_DECODER_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_DECODER_H
#define LOVE_SOUND_WRAP_DECODER_H
// LOVE
#include <common/runtime.h>
#include "Decoder.h"
namespace love
{
namespace sound
{
Decoder * luax_checkdecoder(lua_State * L, int idx);
int w_Decoder_getChannels(lua_State * L);
int w_Decoder_getBits(lua_State * L);
int w_Decoder_getSampleRate(lua_State * L);
int luaopen_decoder(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_DECODER_H
+144 -144
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@@ -1,144 +1,144 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Sound.h"
// Implementations.
#include "lullaby/Sound.h"
namespace love
{
namespace sound
{
static Sound * instance = 0;
int w_newSoundData(lua_State * L)
{
SoundData * t = 0;
if(lua_isnumber(L, 1))
{
int samples = luaL_checkint(L, 1);
int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
int bits = luaL_optint(L, 3, Decoder::DEFAULT_BITS);
int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
try
{
t = instance->newSoundData(samples, sampleRate, bits, channels);
}
catch(love::Exception & e)
{
return luaL_error(L, e.what());
}
}
// Must be string or decoder.
else
{
// Convert to Decoder, if necessary.
if(!luax_istype(L, 1, SOUND_DECODER_T))
{
w_newDecoder(L);
lua_replace(L, 1);
}
try
{
t = instance->newSoundData(luax_checkdecoder(L, 1));
}
catch(love::Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)t);
return 1;
}
int w_newDecoder(lua_State * L)
{
// Convert to File, if necessary.
if(lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
try
{
Decoder * t = instance->newDecoder(file, bufferSize);
if(t == 0)
return luaL_error(L, "Extension \"%s\" not supported.", file->getExtension().c_str());
luax_newtype(L, "Decoder", SOUND_DECODER_T, (void*)t);
}
catch(love::Exception & e)
{
return luaL_error(L, e.what());
}
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "newSoundData", w_newSoundData },
{ "newDecoder", w_newDecoder },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_sounddata,
luaopen_decoder,
0
};
int luaopen_love_sound(lua_State * L)
{
if(instance == 0)
{
try
{
instance = new lullaby::Sound();
}
catch(Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "sound";
w.flags = MODULE_SOUND_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Sound.h"
// Implementations.
#include "lullaby/Sound.h"
namespace love
{
namespace sound
{
static Sound * instance = 0;
int w_newSoundData(lua_State * L)
{
SoundData * t = 0;
if (lua_isnumber(L, 1))
{
int samples = luaL_checkint(L, 1);
int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
int bits = luaL_optint(L, 3, Decoder::DEFAULT_BITS);
int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
try
{
t = instance->newSoundData(samples, sampleRate, bits, channels);
}
catch (love::Exception & e)
{
return luaL_error(L, e.what());
}
}
// Must be string or decoder.
else
{
// Convert to Decoder, if necessary.
if (!luax_istype(L, 1, SOUND_DECODER_T))
{
w_newDecoder(L);
lua_replace(L, 1);
}
try
{
t = instance->newSoundData(luax_checkdecoder(L, 1));
}
catch (love::Exception & e)
{
return luaL_error(L, e.what());
}
}
luax_newtype(L, "SoundData", SOUND_SOUND_DATA_T, (void*)t);
return 1;
}
int w_newDecoder(lua_State * L)
{
// Convert to File, if necessary.
if (lua_isstring(L, 1))
luax_convobj(L, 1, "filesystem", "newFile");
love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
try
{
Decoder * t = instance->newDecoder(file, bufferSize);
if (t == 0)
return luaL_error(L, "Extension \"%s\" not supported.", file->getExtension().c_str());
luax_newtype(L, "Decoder", SOUND_DECODER_T, (void*)t);
}
catch (love::Exception & e)
{
return luaL_error(L, e.what());
}
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] = {
{ "newSoundData", w_newSoundData },
{ "newDecoder", w_newDecoder },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_sounddata,
luaopen_decoder,
0
};
int luaopen_love_sound(lua_State * L)
{
if (instance == 0)
{
try
{
instance = new lullaby::Sound();
}
catch (Exception & e)
{
return luaL_error(L, e.what());
}
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "sound";
w.flags = MODULE_SOUND_T;
w.functions = functions;
w.types = types;
return luax_register_module(L, w);
}
} // sound
} // love
+41 -41
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@@ -1,41 +1,41 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_SOUND_H
#define LOVE_SOUND_WRAP_SOUND_H
// LOVE
#include <common/config.h>
#include "Sound.h"
#include "wrap_SoundData.h"
#include "wrap_Decoder.h"
namespace love
{
namespace sound
{
int w_newSoundData(lua_State * L);
int w_newDecoder(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_SOUND_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_SOUND_H
#define LOVE_SOUND_WRAP_SOUND_H
// LOVE
#include <common/config.h>
#include "Sound.h"
#include "wrap_SoundData.h"
#include "wrap_Decoder.h"
namespace love
{
namespace sound
{
int w_newSoundData(lua_State * L);
int w_newDecoder(lua_State * L);
extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_SOUND_H
+92 -92
View File
@@ -1,92 +1,92 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_SoundData.h"
#include <common/wrap_Data.h>
namespace love
{
namespace sound
{
SoundData * luax_checksounddata(lua_State * L, int idx)
{
return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
}
int w_SoundData_getChannels(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_SoundData_getBits(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getBits());
return 1;
}
int w_SoundData_getSampleRate(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
int w_SoundData_setSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
float sample = (float)lua_tonumber(L, 3);
sd->setSample(i, sample);
return 0;
}
int w_SoundData_getSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
lua_pushnumber(L, sd->getSample(i));
return 1;
}
static const luaL_Reg functions[] = {
// Data
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
{ "getChannels", w_SoundData_getChannels },
{ "getBits", w_SoundData_getBits },
{ "getSampleRate", w_SoundData_getSampleRate },
{ "setSample", w_SoundData_setSample },
{ "getSample", w_SoundData_getSample },
{ 0, 0 }
};
int luaopen_sounddata(lua_State * L)
{
return luax_register_type(L, "SoundData", functions);
}
} // sound
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_SoundData.h"
#include <common/wrap_Data.h>
namespace love
{
namespace sound
{
SoundData * luax_checksounddata(lua_State * L, int idx)
{
return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
}
int w_SoundData_getChannels(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_SoundData_getBits(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getBits());
return 1;
}
int w_SoundData_getSampleRate(lua_State * L)
{
SoundData * t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
int w_SoundData_setSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
float sample = (float)lua_tonumber(L, 3);
sd->setSample(i, sample);
return 0;
}
int w_SoundData_getSample(lua_State * L)
{
SoundData * sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
lua_pushnumber(L, sd->getSample(i));
return 1;
}
static const luaL_Reg functions[] = {
// Data
{ "getPointer", w_Data_getPointer },
{ "getSize", w_Data_getSize },
{ "getChannels", w_SoundData_getChannels },
{ "getBits", w_SoundData_getBits },
{ "getSampleRate", w_SoundData_getSampleRate },
{ "setSample", w_SoundData_setSample },
{ "getSample", w_SoundData_getSample },
{ 0, 0 }
};
int luaopen_sounddata(lua_State * L)
{
return luax_register_type(L, "SoundData", functions);
}
} // sound
} // love
+45 -45
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@@ -1,45 +1,45 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_SOUND_DATA_H
#define LOVE_SOUND_WRAP_SOUND_DATA_H
// LOVE
#include <common/runtime.h>
#include "SoundData.h"
namespace love
{
namespace sound
{
SoundData * luax_checksounddata(lua_State * L, int idx);
int w_getPointer(lua_State * L);
int w_getSize(lua_State * L);
int w_getChannels(lua_State * L);
int w_getBits(lua_State * L);
int w_getSampleRate(lua_State * L);
int w_setSample(lua_State * L);
int w_getSample(lua_State * L);
int luaopen_sounddata(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_SOUND_DATA_H
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_SOUND_WRAP_SOUND_DATA_H
#define LOVE_SOUND_WRAP_SOUND_DATA_H
// LOVE
#include <common/runtime.h>
#include "SoundData.h"
namespace love
{
namespace sound
{
SoundData * luax_checksounddata(lua_State * L, int idx);
int w_getPointer(lua_State * L);
int w_getSize(lua_State * L);
int w_getChannels(lua_State * L);
int w_getBits(lua_State * L);
int w_getSampleRate(lua_State * L);
int w_setSample(lua_State * L);
int w_getSample(lua_State * L);
int luaopen_sounddata(lua_State * L);
} // sound
} // love
#endif // LOVE_SOUND_WRAP_SOUND_DATA_H