Automated formatting fix

This commit is contained in:
Bart van Strien
2011-11-16 11:32:41 +01:00
parent fafe472595
commit 0aae9684b3
262 changed files with 16705 additions and 16503 deletions
+65 -65
View File
@@ -1,65 +1,65 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "GearJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
GearJoint::GearJoint(Joint * joint1, Joint * joint2, float ratio, bool collideConnected)
: Joint(joint1->body2, joint2->body2), joint(NULL)
{
b2GearJointDef def;
def.joint1 = joint1->joint;
def.joint2 = joint2->joint;
def.bodyA = joint1->body2->body;
def.bodyB = joint2->body2->body;
def.ratio = ratio;
def.collideConnected = collideConnected;
joint = (b2GearJoint*)createJoint(&def);
}
GearJoint::~GearJoint()
{
destroyJoint(joint);
joint = 0;
}
void GearJoint::setRatio(float ratio)
{
joint->SetRatio(ratio);
}
float GearJoint::getRatio() const
{
return joint->GetRatio();
}
} // box2d
} // physics
} // love
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "GearJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
GearJoint::GearJoint(Joint * joint1, Joint * joint2, float ratio, bool collideConnected)
: Joint(joint1->body2, joint2->body2), joint(NULL)
{
b2GearJointDef def;
def.joint1 = joint1->joint;
def.joint2 = joint2->joint;
def.bodyA = joint1->body2->body;
def.bodyB = joint2->body2->body;
def.ratio = ratio;
def.collideConnected = collideConnected;
joint = (b2GearJoint*)createJoint(&def);
}
GearJoint::~GearJoint()
{
destroyJoint(joint);
joint = 0;
}
void GearJoint::setRatio(float ratio)
{
joint->SetRatio(ratio);
}
float GearJoint::getRatio() const
{
return joint->GetRatio();
}
} // box2d
} // physics
} // love