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https://github.com/love2d/love.git
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Automated formatting fix
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -44,10 +44,11 @@ namespace box2d
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delete shape;
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shape = NULL;
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}
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void ChainShape::setNextVertex(float x, float y)
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{
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if (loop) {
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if (loop)
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{
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throw love::Exception("Physics error: Can't call setNextVertex on a loop ChainShape");
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return;
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}
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@@ -55,10 +56,11 @@ namespace box2d
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b2ChainShape * c = (b2ChainShape *)shape;
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c->SetNextVertex(Physics::scaleDown(v));
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}
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void ChainShape::setPrevVertex(float x, float y)
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{
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if (loop) {
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if (loop)
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{
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throw love::Exception("Physics error: Can't call setPrevVertex on a loop ChainShape");
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return;
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}
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@@ -66,39 +68,41 @@ namespace box2d
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b2ChainShape * c = (b2ChainShape *)shape;
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c->SetNextVertex(Physics::scaleDown(v));
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}
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EdgeShape * ChainShape::getChildEdge(int index) const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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b2EdgeShape e;
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c->GetChildEdge(&e, index);
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EdgeShape * edge = (EdgeShape *)Memoizer::find(&e);
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if (!edge) return new EdgeShape(&e);
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else {
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if (!edge)
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return new EdgeShape(&e);
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else
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{
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edge->retain();
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return edge;
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}
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}
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int ChainShape::getChildCount() const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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return c->GetChildCount();
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}
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int ChainShape::getVertexCount() const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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return c->m_count;
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}
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b2Vec2 ChainShape::getPoint(int index) const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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const b2Vec2 & v = c->m_vertices[index];
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return Physics::scaleUp(v);
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}
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const b2Vec2 * ChainShape::getPoints() const
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{
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b2ChainShape * c = (b2ChainShape *)shape;
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