Automated formatting fix

This commit is contained in:
Bart van Strien
2011-11-16 11:32:41 +01:00
parent fafe472595
commit 0aae9684b3
262 changed files with 16705 additions and 16503 deletions
+18 -14
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -44,10 +44,11 @@ namespace box2d
delete shape;
shape = NULL;
}
void ChainShape::setNextVertex(float x, float y)
{
if (loop) {
if (loop)
{
throw love::Exception("Physics error: Can't call setNextVertex on a loop ChainShape");
return;
}
@@ -55,10 +56,11 @@ namespace box2d
b2ChainShape * c = (b2ChainShape *)shape;
c->SetNextVertex(Physics::scaleDown(v));
}
void ChainShape::setPrevVertex(float x, float y)
{
if (loop) {
if (loop)
{
throw love::Exception("Physics error: Can't call setPrevVertex on a loop ChainShape");
return;
}
@@ -66,39 +68,41 @@ namespace box2d
b2ChainShape * c = (b2ChainShape *)shape;
c->SetNextVertex(Physics::scaleDown(v));
}
EdgeShape * ChainShape::getChildEdge(int index) const
{
b2ChainShape * c = (b2ChainShape *)shape;
b2EdgeShape e;
c->GetChildEdge(&e, index);
EdgeShape * edge = (EdgeShape *)Memoizer::find(&e);
if (!edge) return new EdgeShape(&e);
else {
if (!edge)
return new EdgeShape(&e);
else
{
edge->retain();
return edge;
}
}
int ChainShape::getChildCount() const
{
b2ChainShape * c = (b2ChainShape *)shape;
return c->GetChildCount();
}
int ChainShape::getVertexCount() const
{
b2ChainShape * c = (b2ChainShape *)shape;
return c->m_count;
}
b2Vec2 ChainShape::getPoint(int index) const
{
b2ChainShape * c = (b2ChainShape *)shape;
const b2Vec2 & v = c->m_vertices[index];
return Physics::scaleUp(v);
}
const b2Vec2 * ChainShape::getPoints() const
{
b2ChainShape * c = (b2ChainShape *)shape;