mirror of
https://github.com/love2d/love.git
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Automated formatting fix
This commit is contained in:
@@ -1,14 +1,14 @@
|
||||
/**
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||||
* Copyright (c) 2006-2011 LOVE Development Team
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||||
*
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||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
@@ -39,7 +39,7 @@ namespace joystick
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return hats.find(in, out);
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||||
}
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||||
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StringMap<Joystick::Hat, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
|
||||
StringMap<Joystick::Hat, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
|
||||
{
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||||
{"c", Joystick::HAT_CENTERED},
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||||
{"u", Joystick::HAT_UP},
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||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
|
||||
@@ -1,252 +1,252 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
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||||
|
||||
#include "Joystick.h"
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// STD
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#include <cmath>
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|
||||
namespace love
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{
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namespace joystick
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||||
{
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namespace sdl
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{
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Joystick::Joystick()
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: joysticks(0)
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{
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// Init the SDL joystick system.
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if(SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
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throw Exception(SDL_GetError());
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// Start joystick event watching.
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SDL_JoystickEventState(SDL_ENABLE);
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// Open all connected joysticks.
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int numjoysticks = this->getNumJoysticks();
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this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
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for(int i = 0;i<numjoysticks;i++)
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this->open(i);
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}
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Joystick::~Joystick()
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{
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// Closes any open joysticks.
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for(int i = 0; i != getNumJoysticks(); i++)
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||||
{
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if(isOpen(i))
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close(i);
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||||
}
|
||||
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free(joysticks);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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const char * Joystick::getName() const
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||||
{
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return "love.joystick.sdl";
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}
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||||
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bool Joystick::checkIndex(int index)
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{
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return index >= 0 && index < getNumJoysticks();
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}
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int Joystick::getNumJoysticks()
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||||
{
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int num = SDL_NumJoysticks();
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return num < 0 ? 0 : num;
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}
|
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||||
const char * Joystick::getName(int index)
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{
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return SDL_JoystickName(index);
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}
|
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bool Joystick::open(int index)
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{
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if(isOpen(index))
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return true;
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|
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if(!checkIndex(index))
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||||
return false;
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||||
if(!(joysticks[index] = SDL_JoystickOpen(index)) )
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return false;
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return true;
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}
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||||
bool Joystick::isOpen(int index)
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{
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if(!checkIndex(index))
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return false;
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||||
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return joysticks[index] != 0 ? true : false;
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||||
}
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||||
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bool Joystick::verifyJoystick(int index)
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||||
{
|
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if(!checkIndex(index))
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return false;
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||||
|
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if(!isOpen(index))
|
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return false;
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|
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return true;
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}
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||||
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int Joystick::getNumAxes(int index)
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{
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return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
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}
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||||
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int Joystick::getNumBalls(int index)
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{
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return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
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}
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int Joystick::getNumButtons(int index)
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{
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return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
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}
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int Joystick::getNumHats(int index)
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{
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return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
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||||
}
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float Joystick::clampval(float x)
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{
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if(fabs((double)x) < 0.01) return 0.0f;
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if(x < -0.99f) return -1.0f;
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if(x > 0.99f) return 1.0f;
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||||
return x;
|
||||
}
|
||||
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float Joystick::getAxis(int index, int axis)
|
||||
{
|
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if(!verifyJoystick(index))
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||||
return 0;
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||||
|
||||
if(axis >= getNumAxes(index))
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return 0;
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||||
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return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
|
||||
}
|
||||
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int Joystick::getAxes(lua_State * L)
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||||
{
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love::luax_assert_argc(L, 1, 1);
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||||
int index = (int)lua_tointeger(L, 1);
|
||||
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||||
if(!verifyJoystick(index))
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return 0;
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||||
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int num = getNumAxes(index);
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||||
for(int i = 0; i<num; i++)
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lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
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return num;
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}
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int Joystick::getBall(lua_State * L)
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{
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love::luax_assert_argc(L, 2, 2);
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int index = (int)lua_tointeger(L, 1);
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int ball = (int)lua_tointeger(L, 2);
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if(!verifyJoystick(index))
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return 0;
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if(ball >= getNumBalls(index))
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return 0;
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int dx, dy;
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SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
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lua_pushnumber(L, dx);
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lua_pushnumber(L, dy);
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return 2;
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}
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bool Joystick::isDown(int index, int * buttonlist)
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{
|
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if(!verifyJoystick(index))
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return false;
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||||
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int num = getNumButtons(index);
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for (int button = *buttonlist; button != -1; button = *(++buttonlist))
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{
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if (button >= 0 && button < num && SDL_JoystickGetButton(joysticks[index], button) == 1)
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return true;
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}
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return false;
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}
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Joystick::Hat Joystick::getHat(int index, int hat)
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{
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Hat h = HAT_INVALID;
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if(!verifyJoystick(index))
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return h;
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if(hat >= getNumHats(index))
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return h;
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hats.find(SDL_JoystickGetHat(joysticks[index], hat), h);
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return h;
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}
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void Joystick::close(int index)
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{
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if(!checkIndex(index))
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return;
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if(joysticks[index]!=0)
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{
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SDL_JoystickClose(joysticks[index]);
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joysticks[index] = 0;
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}
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}
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EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
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{
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{Joystick::HAT_CENTERED, SDL_HAT_CENTERED},
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{Joystick::HAT_UP, SDL_HAT_UP},
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{Joystick::HAT_RIGHT, SDL_HAT_RIGHT},
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{Joystick::HAT_DOWN, SDL_HAT_DOWN},
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{Joystick::HAT_LEFT, SDL_HAT_LEFT},
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{Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP},
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{Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN},
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{Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP},
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{Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN},
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};
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EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
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} // sdl
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} // joystick
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} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Joystick.h"
|
||||
|
||||
// STD
|
||||
#include <cmath>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
Joystick::Joystick()
|
||||
: joysticks(0)
|
||||
{
|
||||
// Init the SDL joystick system.
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
|
||||
throw Exception(SDL_GetError());
|
||||
|
||||
// Start joystick event watching.
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
|
||||
// Open all connected joysticks.
|
||||
int numjoysticks = this->getNumJoysticks();
|
||||
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick*));
|
||||
|
||||
for (int i = 0;i<numjoysticks;i++)
|
||||
this->open(i);
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
// Closes any open joysticks.
|
||||
for (int i = 0; i != getNumJoysticks(); i++)
|
||||
{
|
||||
if (isOpen(i))
|
||||
close(i);
|
||||
}
|
||||
|
||||
free(joysticks);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
||||
}
|
||||
|
||||
const char * Joystick::getName() const
|
||||
{
|
||||
return "love.joystick.sdl";
|
||||
}
|
||||
|
||||
bool Joystick::checkIndex(int index)
|
||||
{
|
||||
return index >= 0 && index < getNumJoysticks();
|
||||
}
|
||||
|
||||
int Joystick::getNumJoysticks()
|
||||
{
|
||||
int num = SDL_NumJoysticks();
|
||||
return num < 0 ? 0 : num;
|
||||
}
|
||||
|
||||
const char * Joystick::getName(int index)
|
||||
{
|
||||
return SDL_JoystickName(index);
|
||||
}
|
||||
|
||||
bool Joystick::open(int index)
|
||||
{
|
||||
if (isOpen(index))
|
||||
return true;
|
||||
|
||||
if (!checkIndex(index))
|
||||
return false;
|
||||
|
||||
if (!(joysticks[index] = SDL_JoystickOpen(index)) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Joystick::isOpen(int index)
|
||||
{
|
||||
if (!checkIndex(index))
|
||||
return false;
|
||||
|
||||
return joysticks[index] != 0 ? true : false;
|
||||
}
|
||||
|
||||
bool Joystick::verifyJoystick(int index)
|
||||
{
|
||||
if (!checkIndex(index))
|
||||
return false;
|
||||
|
||||
if (!isOpen(index))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int Joystick::getNumAxes(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumBalls(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumButtons(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
int Joystick::getNumHats(int index)
|
||||
{
|
||||
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
|
||||
}
|
||||
|
||||
float Joystick::clampval(float x)
|
||||
{
|
||||
if (fabs((double)x) < 0.01) return 0.0f;
|
||||
if (x < -0.99f) return -1.0f;
|
||||
if (x > 0.99f) return 1.0f;
|
||||
return x;
|
||||
}
|
||||
|
||||
float Joystick::getAxis(int index, int axis)
|
||||
{
|
||||
if (!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
if (axis >= getNumAxes(index))
|
||||
return 0;
|
||||
|
||||
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
|
||||
}
|
||||
|
||||
int Joystick::getAxes(lua_State * L)
|
||||
{
|
||||
love::luax_assert_argc(L, 1, 1);
|
||||
int index = (int)lua_tointeger(L, 1);
|
||||
|
||||
if (!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
int num = getNumAxes(index);
|
||||
|
||||
for (int i = 0; i<num; i++)
|
||||
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
|
||||
return num;
|
||||
}
|
||||
|
||||
int Joystick::getBall(lua_State * L)
|
||||
{
|
||||
love::luax_assert_argc(L, 2, 2);
|
||||
int index = (int)lua_tointeger(L, 1);
|
||||
int ball = (int)lua_tointeger(L, 2);
|
||||
|
||||
if (!verifyJoystick(index))
|
||||
return 0;
|
||||
|
||||
if (ball >= getNumBalls(index))
|
||||
return 0;
|
||||
|
||||
int dx, dy;
|
||||
SDL_JoystickGetBall(joysticks[index], ball, &dx, &dy);
|
||||
|
||||
lua_pushnumber(L, dx);
|
||||
lua_pushnumber(L, dy);
|
||||
return 2;
|
||||
}
|
||||
|
||||
bool Joystick::isDown(int index, int * buttonlist)
|
||||
{
|
||||
if (!verifyJoystick(index))
|
||||
return false;
|
||||
|
||||
int num = getNumButtons(index);
|
||||
|
||||
for (int button = *buttonlist; button != -1; button = *(++buttonlist))
|
||||
{
|
||||
if (button >= 0 && button < num && SDL_JoystickGetButton(joysticks[index], button) == 1)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Joystick::Hat Joystick::getHat(int index, int hat)
|
||||
{
|
||||
Hat h = HAT_INVALID;
|
||||
|
||||
if (!verifyJoystick(index))
|
||||
return h;
|
||||
|
||||
if (hat >= getNumHats(index))
|
||||
return h;
|
||||
|
||||
hats.find(SDL_JoystickGetHat(joysticks[index], hat), h);
|
||||
|
||||
return h;
|
||||
}
|
||||
|
||||
void Joystick::close(int index)
|
||||
{
|
||||
if (!checkIndex(index))
|
||||
return;
|
||||
|
||||
if (joysticks[index]!=0)
|
||||
{
|
||||
SDL_JoystickClose(joysticks[index]);
|
||||
joysticks[index] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry Joystick::hatEntries[] =
|
||||
{
|
||||
{Joystick::HAT_CENTERED, SDL_HAT_CENTERED},
|
||||
{Joystick::HAT_UP, SDL_HAT_UP},
|
||||
{Joystick::HAT_RIGHT, SDL_HAT_RIGHT},
|
||||
{Joystick::HAT_DOWN, SDL_HAT_DOWN},
|
||||
{Joystick::HAT_LEFT, SDL_HAT_LEFT},
|
||||
{Joystick::HAT_RIGHTUP, SDL_HAT_RIGHTUP},
|
||||
{Joystick::HAT_RIGHTDOWN, SDL_HAT_RIGHTDOWN},
|
||||
{Joystick::HAT_LEFTUP, SDL_HAT_LEFTUP},
|
||||
{Joystick::HAT_LEFTDOWN, SDL_HAT_LEFTDOWN},
|
||||
};
|
||||
|
||||
EnumMap<Joystick::Hat, Uint8, Joystick::HAT_MAX_ENUM> Joystick::hats(Joystick::hatEntries, sizeof(Joystick::hatEntries));
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
|
||||
@@ -1,193 +1,193 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
static Joystick * instance = 0;
|
||||
|
||||
int w_getNumJoysticks(lua_State * L)
|
||||
{
|
||||
lua_pushinteger(L, instance->getNumJoysticks());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getName(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushstring(L, instance->getName(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_open(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
luax_pushboolean(L, instance->open(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isOpen(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
luax_pushboolean(L, instance->isOpen(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumAxes(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumAxes(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumBalls(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumBalls(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumButtons(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumButtons(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumHats(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumHats(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getAxis(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
int axis = luaL_checkint(L, 2)-1;
|
||||
lua_pushnumber(L, instance->getAxis(index, axis));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getAxes(lua_State * L)
|
||||
{
|
||||
return instance->getAxes(L);
|
||||
}
|
||||
|
||||
int w_getBall(lua_State * L)
|
||||
{
|
||||
return instance->getBall(L);
|
||||
}
|
||||
|
||||
int w_isDown(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
unsigned int num = lua_gettop(L);
|
||||
int * buttonlist = new int[num];
|
||||
unsigned int counter = 0;
|
||||
|
||||
for (unsigned int i = 1; i < num; i++)
|
||||
{
|
||||
buttonlist[counter++] = (int) luaL_checknumber(L, i+1)-1;
|
||||
}
|
||||
buttonlist[counter] = -1;
|
||||
|
||||
luax_pushboolean(L, instance->isDown(index, buttonlist));
|
||||
delete[] buttonlist;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getHat(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
int hat = luaL_checkint(L, 2)-1;
|
||||
|
||||
Joystick::Hat h = instance->getHat(index, hat);
|
||||
|
||||
const char * direction = "";
|
||||
Joystick::getConstant(h, direction);
|
||||
lua_pushstring(L, direction);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_close(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
instance->close(index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] = {
|
||||
{ "getNumJoysticks", w_getNumJoysticks },
|
||||
{ "getName", w_getName },
|
||||
{ "open", w_open },
|
||||
{ "isOpen", w_isOpen },
|
||||
{ "getNumAxes", w_getNumAxes },
|
||||
{ "getNumBalls", w_getNumBalls },
|
||||
{ "getNumButtons", w_getNumButtons },
|
||||
{ "getNumHats", w_getNumHats },
|
||||
{ "getAxis", w_getAxis },
|
||||
|
||||
{ "getAxes", w_getAxes },
|
||||
{ "getBall", w_getBall },
|
||||
|
||||
{ "isDown", w_isDown },
|
||||
{ "getHat", w_getHat },
|
||||
{ "close", w_close },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int luaopen_love_joystick(lua_State * L)
|
||||
{
|
||||
if(instance == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
instance = new Joystick();
|
||||
}
|
||||
catch(Exception & e)
|
||||
{
|
||||
return luaL_error(L, e.what());
|
||||
}
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "joystick";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = 0;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
static Joystick * instance = 0;
|
||||
|
||||
int w_getNumJoysticks(lua_State * L)
|
||||
{
|
||||
lua_pushinteger(L, instance->getNumJoysticks());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getName(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushstring(L, instance->getName(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_open(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
luax_pushboolean(L, instance->open(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_isOpen(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
luax_pushboolean(L, instance->isOpen(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumAxes(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumAxes(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumBalls(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumBalls(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumButtons(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumButtons(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getNumHats(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
lua_pushinteger(L, instance->getNumHats(index));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getAxis(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
int axis = luaL_checkint(L, 2)-1;
|
||||
lua_pushnumber(L, instance->getAxis(index, axis));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getAxes(lua_State * L)
|
||||
{
|
||||
return instance->getAxes(L);
|
||||
}
|
||||
|
||||
int w_getBall(lua_State * L)
|
||||
{
|
||||
return instance->getBall(L);
|
||||
}
|
||||
|
||||
int w_isDown(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
unsigned int num = lua_gettop(L);
|
||||
int * buttonlist = new int[num];
|
||||
unsigned int counter = 0;
|
||||
|
||||
for (unsigned int i = 1; i < num; i++)
|
||||
{
|
||||
buttonlist[counter++] = (int) luaL_checknumber(L, i+1)-1;
|
||||
}
|
||||
buttonlist[counter] = -1;
|
||||
|
||||
luax_pushboolean(L, instance->isDown(index, buttonlist));
|
||||
delete[] buttonlist;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_getHat(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
int hat = luaL_checkint(L, 2)-1;
|
||||
|
||||
Joystick::Hat h = instance->getHat(index, hat);
|
||||
|
||||
const char * direction = "";
|
||||
Joystick::getConstant(h, direction);
|
||||
lua_pushstring(L, direction);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_close(lua_State * L)
|
||||
{
|
||||
int index = luaL_checkint(L, 1)-1;
|
||||
instance->close(index);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// List of functions to wrap.
|
||||
static const luaL_Reg functions[] = {
|
||||
{ "getNumJoysticks", w_getNumJoysticks },
|
||||
{ "getName", w_getName },
|
||||
{ "open", w_open },
|
||||
{ "isOpen", w_isOpen },
|
||||
{ "getNumAxes", w_getNumAxes },
|
||||
{ "getNumBalls", w_getNumBalls },
|
||||
{ "getNumButtons", w_getNumButtons },
|
||||
{ "getNumHats", w_getNumHats },
|
||||
{ "getAxis", w_getAxis },
|
||||
|
||||
{ "getAxes", w_getAxes },
|
||||
{ "getBall", w_getBall },
|
||||
|
||||
{ "isDown", w_isDown },
|
||||
{ "getHat", w_getHat },
|
||||
{ "close", w_close },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
int luaopen_love_joystick(lua_State * L)
|
||||
{
|
||||
if (instance == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
instance = new Joystick();
|
||||
}
|
||||
catch (Exception & e)
|
||||
{
|
||||
return luaL_error(L, e.what());
|
||||
}
|
||||
}
|
||||
else
|
||||
instance->retain();
|
||||
|
||||
|
||||
WrappedModule w;
|
||||
w.module = instance;
|
||||
w.name = "joystick";
|
||||
w.flags = MODULE_T;
|
||||
w.functions = functions;
|
||||
w.types = 0;
|
||||
|
||||
return luax_register_module(L, w);
|
||||
}
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
@@ -1,54 +1,54 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
|
||||
// LOVE
|
||||
#include <common/config.h>
|
||||
#include "Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
int w_getNumJoysticks(lua_State * L);
|
||||
int w_getName(lua_State * L);
|
||||
int w_open(lua_State * L);
|
||||
int w_isOpen(lua_State * L);
|
||||
int w_getNumAxes(lua_State * L);
|
||||
int w_getNumBalls(lua_State * L);
|
||||
int w_getNumButtons(lua_State * L);
|
||||
int w_getNumHats(lua_State * L);
|
||||
int w_getAxis(lua_State * L);
|
||||
int w_getAxes(lua_State * L);
|
||||
int w_getBall(lua_State * L);
|
||||
int w_isDown(lua_State * L);
|
||||
int w_getHat(lua_State * L);
|
||||
int w_close(lua_State * L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
/**
|
||||
* Copyright (c) 2006-2011 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
|
||||
// LOVE
|
||||
#include <common/config.h>
|
||||
#include "Joystick.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace joystick
|
||||
{
|
||||
namespace sdl
|
||||
{
|
||||
int w_getNumJoysticks(lua_State * L);
|
||||
int w_getName(lua_State * L);
|
||||
int w_open(lua_State * L);
|
||||
int w_isOpen(lua_State * L);
|
||||
int w_getNumAxes(lua_State * L);
|
||||
int w_getNumBalls(lua_State * L);
|
||||
int w_getNumButtons(lua_State * L);
|
||||
int w_getNumHats(lua_State * L);
|
||||
int w_getAxis(lua_State * L);
|
||||
int w_getAxes(lua_State * L);
|
||||
int w_getBall(lua_State * L);
|
||||
int w_isDown(lua_State * L);
|
||||
int w_getHat(lua_State * L);
|
||||
int w_close(lua_State * L);
|
||||
extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State * L);
|
||||
|
||||
} // sdl
|
||||
} // joystick
|
||||
} // love
|
||||
|
||||
#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
|
||||
|
||||
Reference in New Issue
Block a user