Automated formatting fix

This commit is contained in:
Bart van Strien
2011-11-16 11:32:41 +01:00
parent fafe472595
commit 0aae9684b3
262 changed files with 16705 additions and 16503 deletions
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2011 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -151,9 +151,12 @@ namespace opengl
if (nSizes > 8)
return luaL_error(L, "At most eight (8) sizes may be used.");
if (nSizes == 1) {
if (nSizes == 1)
{
t->setSize(luax_checkfloat(L, 2));
} else {
}
else
{
std::vector<float> sizes(nSizes);
for (size_t i = 0; i < nSizes; ++i)
sizes[i] = luax_checkfloat(L, 1 + i + 1);
@@ -206,14 +209,18 @@ namespace opengl
if (nColors > 8)
return luaL_error(L, "At most eight (8) colors may be used.");
if (nColors == 1) {
if (nColors == 1)
{
t->setColor(Color(luaL_checkint(L,2),
luaL_checkint(L,3),
luaL_checkint(L,4),
luaL_checkint(L,5)));
} else {
}
else
{
std::vector<Color> colors(nColors);
for (size_t i = 0; i < nColors; ++i) {
for (size_t i = 0; i < nColors; ++i)
{
colors[i] = Color(luaL_checkint(L, 1 + i*4 + 1),
luaL_checkint(L, 1 + i*4 + 2),
luaL_checkint(L, 1 + i*4 + 3),
@@ -224,7 +231,7 @@ namespace opengl
return 0;
}
int w_ParticleSystem_setOffset(lua_State * L)
{
ParticleSystem * t = luax_checkparticlesystem(L, 1);
@@ -261,21 +268,21 @@ namespace opengl
lua_pushnumber(L, t->getSpread());
return 1;
}
int w_ParticleSystem_getOffsetX(lua_State * L)
{
ParticleSystem * t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getOffsetX());
return 1;
}
int w_ParticleSystem_getOffsetY(lua_State * L)
{
ParticleSystem * t = luax_checkparticlesystem(L, 1);
lua_pushnumber(L, t->getOffsetY());
return 1;
}
int w_ParticleSystem_count(lua_State * L)
{
ParticleSystem * t = luax_checkparticlesystem(L, 1);