Automated formatting fix

This commit is contained in:
Bart van Strien
2011-11-16 11:32:41 +01:00
parent fafe472595
commit 0aae9684b3
262 changed files with 16705 additions and 16503 deletions
+42 -31
View File
@@ -54,7 +54,7 @@ namespace opengl
rasterizer->release();
unloadVolatile();
}
void Font::createTexture()
{
texture_x = texture_y = rowHeight = 0;
@@ -62,7 +62,7 @@ namespace opengl
glGenTextures(1, &t);
textures.push_back(t);
glBindTexture(GL_TEXTURE_2D, t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
@@ -70,22 +70,23 @@ namespace opengl
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
}
Font::Glyph * Font::addGlyph(int glyph)
{
Glyph * g = new Glyph;
g->list = glGenLists(1);
if (g->list == 0) { // opengl failed to generate the list
if (g->list == 0)
{ // opengl failed to generate the list
delete g;
return NULL;
}
@@ -93,18 +94,20 @@ namespace opengl
g->spacing = gd->getAdvance();
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w > TEXTURE_WIDTH) { // out of space - new row!
if (texture_x + w > TEXTURE_WIDTH)
{ // out of space - new row!
texture_x = 0;
texture_y += rowHeight;
rowHeight = 0;
}
if (texture_y + h > TEXTURE_HEIGHT) { // totally out of space - new texture!
if (texture_y + h > TEXTURE_HEIGHT)
{ // totally out of space - new texture!
createTexture();
}
GLuint t = textures.back();
glBindTexture(GL_TEXTURE_2D, t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
@@ -112,12 +115,12 @@ namespace opengl
v.h = (float) h;
Quad * q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
const vertex * verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, t);
glPushMatrix();
@@ -125,16 +128,16 @@ namespace opengl
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
delete gd;
texture_x += w;
rowHeight = std::max(rowHeight, h);
glyphs[glyph] = g;
return g;
}
@@ -156,9 +159,11 @@ namespace opengl
{
utf8::iterator<std::string::iterator> i (text.begin(), text.begin(), text.end());
utf8::iterator<std::string::iterator> end (text.end(), text.begin(), text.end());
while (i != end) {
while (i != end)
{
int g = *i++;
if (g == '\n') { // wrap newline, but do not print it
if (g == '\n')
{ // wrap newline, but do not print it
glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
dx = 0.0f;
continue;
@@ -194,16 +199,17 @@ namespace opengl
int Font::getWidth(const std::string & line)
{
if(line.size() == 0) return 0;
if (line.size() == 0) return 0;
int temp = 0;
Glyph * g;
try
{
utf8::iterator<std::string::const_iterator> i (line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end (line.end(), line.begin(), line.end());
while (i != end) {
while (i != end)
{
int c = *i++;
g = glyphs[c];
if (!g) g = addGlyph(c);
@@ -240,7 +246,8 @@ namespace opengl
//split text at newlines
istringstream iss( text );
string line;
while (getline(iss, line, '\n')) {
while (getline(iss, line, '\n'))
{
// split line into words
vector<string> words;
istringstream word_iss(line);
@@ -252,12 +259,14 @@ namespace opengl
float oldwidth = 0.0f;
ostringstream string_builder;
vector<string>::const_iterator word_iter;
for (word_iter = words.begin(); word_iter != words.end(); ++word_iter) {
for (word_iter = words.begin(); word_iter != words.end(); ++word_iter)
{
string word( *word_iter );
width += getWidth( word );
// on wordwrap, push line to line buffer and clear string builder
if (width >= wrap && oldwidth > 0) {
if (width >= wrap && oldwidth > 0)
{
int realw = width;
lines_to_draw.push_back( string_builder.str() );
string_builder.str( "" );
@@ -313,14 +322,16 @@ namespace opengl
// nuke everything from orbit
std::map<int, Glyph *>::iterator it = glyphs.begin();
Glyph * g;
while (it != glyphs.end()) {
while (it != glyphs.end())
{
g = it->second;
glDeleteLists(g->list, 1);
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end()) {
while (iter != textures.end())
{
glDeleteTextures(1, (GLuint*)&*iter);
iter++;
}