Cleaned up some love.graphics code.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-10 23:46:00 -04:00
parent 1e24a19bea
commit 0a8c6f3ee6
10 changed files with 68 additions and 89 deletions
+2 -2
View File
@@ -378,7 +378,7 @@ bool Shader::loadVolatile()
// Recreating the shader program will invalidate uniforms that rely on these.
canvasWasActive = false;
lastViewport = OpenGL::Viewport();
lastViewport = Rect();
lastPointSize = -1.0f;
@@ -803,7 +803,7 @@ void Shader::setVideoTextures(GLuint ytexture, GLuint cbtexture, GLuint crtextur
void Shader::checkSetScreenParams()
{
OpenGL::Viewport view = gl.getViewport();
Rect view = gl.getViewport();
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
bool canvasActive = gfx->getActivePass().colorAttachmentCount > 0;