Cleaned up some love.graphics code.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-10 23:46:00 -04:00
parent 1e24a19bea
commit 0a8c6f3ee6
10 changed files with 68 additions and 89 deletions
+18 -24
View File
@@ -124,7 +124,7 @@ void Graphics::restoreState(const DisplayState &s)
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
setScissor(s.scissorRect);
else
setScissor();
@@ -163,7 +163,7 @@ void Graphics::restoreStateChecked(const DisplayState &s)
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
{
if (s.scissor)
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
setScissor(s.scissorRect);
else
setScissor();
}
@@ -829,7 +829,7 @@ void Graphics::bindCachedFBOForPass(const PassInfo &pass)
}
if (drawbuffers.size() > 1)
glDrawBuffers(1, &drawbuffers[0]);
glDrawBuffers((int) drawbuffers.size(), &drawbuffers[0]);
GLuint stencil = attachCachedStencilBuffer(w, h, info.canvases[0]->getRequestedMSAA());
@@ -1085,10 +1085,8 @@ bool Graphics::isCreated() const
return created;
}
void Graphics::setScissor(int x, int y, int width, int height)
void Graphics::setScissor(const Rect &rect)
{
ScissorRect rect = {x, y, width, height};
glEnable(GL_SCISSOR_TEST);
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
gl.setScissor({rect.x, rect.y, rect.w, rect.h}, currentPass.info.colorAttachmentCount > 0);
@@ -1097,25 +1095,26 @@ void Graphics::setScissor(int x, int y, int width, int height)
states.back().scissorRect = rect;
}
void Graphics::intersectScissor(int x, int y, int width, int height)
void Graphics::intersectScissor(const Rect &rect)
{
ScissorRect rect = states.back().scissorRect;
Rect currect = states.back().scissorRect;
if (!states.back().scissor)
{
rect.x = 0;
rect.y = 0;
rect.w = std::numeric_limits<int>::max();
rect.h = std::numeric_limits<int>::max();
currect.x = 0;
currect.y = 0;
currect.w = std::numeric_limits<int>::max();
currect.h = std::numeric_limits<int>::max();
}
int x1 = std::max(rect.x, x);
int y1 = std::max(rect.y, y);
int x1 = std::max(currect.x, rect.x);
int y1 = std::max(currect.y, rect.y);
int x2 = std::min(rect.x + rect.w, x + width);
int y2 = std::min(rect.y + rect.h, y + height);
int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
setScissor(x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1));
Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
setScissor(newrect);
}
void Graphics::setScissor()
@@ -1124,15 +1123,10 @@ void Graphics::setScissor()
glDisable(GL_SCISSOR_TEST);
}
bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
bool Graphics::getScissor(Rect &rect) const
{
const DisplayState &state = states.back();
x = state.scissorRect.x;
y = state.scissorRect.y;
width = state.scissorRect.w;
height = state.scissorRect.h;
rect = state.scissorRect;
return state.scissor;
}