Cleaned up some love.graphics code.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-10 23:46:00 -04:00
parent 1e24a19bea
commit 0a8c6f3ee6
10 changed files with 68 additions and 89 deletions
-11
View File
@@ -224,17 +224,6 @@ public:
}
};
struct ScissorRect
{
int x, y;
int w, h;
bool operator == (const ScissorRect &rhs) const
{
return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
}
};
virtual ~Graphics();
// Implements Module.
-2
View File
@@ -21,9 +21,7 @@
#include "Canvas.h"
#include "Image.h"
#include "Graphics.h"
#include "common/Matrix.h"
#include <cstring> // For memcpy
#include <algorithm> // For min/max
namespace love
+18 -24
View File
@@ -124,7 +124,7 @@ void Graphics::restoreState(const DisplayState &s)
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
setScissor(s.scissorRect);
else
setScissor();
@@ -163,7 +163,7 @@ void Graphics::restoreStateChecked(const DisplayState &s)
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
{
if (s.scissor)
setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
setScissor(s.scissorRect);
else
setScissor();
}
@@ -829,7 +829,7 @@ void Graphics::bindCachedFBOForPass(const PassInfo &pass)
}
if (drawbuffers.size() > 1)
glDrawBuffers(1, &drawbuffers[0]);
glDrawBuffers((int) drawbuffers.size(), &drawbuffers[0]);
GLuint stencil = attachCachedStencilBuffer(w, h, info.canvases[0]->getRequestedMSAA());
@@ -1085,10 +1085,8 @@ bool Graphics::isCreated() const
return created;
}
void Graphics::setScissor(int x, int y, int width, int height)
void Graphics::setScissor(const Rect &rect)
{
ScissorRect rect = {x, y, width, height};
glEnable(GL_SCISSOR_TEST);
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
gl.setScissor({rect.x, rect.y, rect.w, rect.h}, currentPass.info.colorAttachmentCount > 0);
@@ -1097,25 +1095,26 @@ void Graphics::setScissor(int x, int y, int width, int height)
states.back().scissorRect = rect;
}
void Graphics::intersectScissor(int x, int y, int width, int height)
void Graphics::intersectScissor(const Rect &rect)
{
ScissorRect rect = states.back().scissorRect;
Rect currect = states.back().scissorRect;
if (!states.back().scissor)
{
rect.x = 0;
rect.y = 0;
rect.w = std::numeric_limits<int>::max();
rect.h = std::numeric_limits<int>::max();
currect.x = 0;
currect.y = 0;
currect.w = std::numeric_limits<int>::max();
currect.h = std::numeric_limits<int>::max();
}
int x1 = std::max(rect.x, x);
int y1 = std::max(rect.y, y);
int x1 = std::max(currect.x, rect.x);
int y1 = std::max(currect.y, rect.y);
int x2 = std::min(rect.x + rect.w, x + width);
int y2 = std::min(rect.y + rect.h, y + height);
int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
setScissor(x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1));
Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
setScissor(newrect);
}
void Graphics::setScissor()
@@ -1124,15 +1123,10 @@ void Graphics::setScissor()
glDisable(GL_SCISSOR_TEST);
}
bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
bool Graphics::getScissor(Rect &rect) const
{
const DisplayState &state = states.back();
x = state.scissorRect.x;
y = state.scissorRect.y;
width = state.scissorRect.w;
height = state.scissorRect.h;
rect = state.scissorRect;
return state.scissor;
}
+5 -9
View File
@@ -170,14 +170,10 @@ public:
/**
* Scissor defines a box such that everything outside that box is discarded and not drawn.
* Scissoring is automatically enabled.
* @param x The x-coordinate of the top-left corner.
* @param y The y-coordinate of the top-left corner.
* @param width The width of the box.
* @param height The height of the box.
* @param rect The rectangle defining the scissor area.
**/
void setScissor(int x, int y, int width, int height);
void intersectScissor(int x, int y, int width, int height);
void setScissor(const Rect &rect);
void intersectScissor(const Rect &rect);
/**
* Clears any scissor that has been created.
@@ -188,7 +184,7 @@ public:
* Gets the current scissor box.
* @return Whether the scissor is enabled.
*/
bool getScissor(int &x, int &y, int &width, int &height) const;
bool getScissor(Rect &rect) const;
/**
* Enables or disables drawing to the stencil buffer. When enabled, the
@@ -514,7 +510,7 @@ private:
float pointSize = 1.0f;
bool scissor = false;
ScissorRect scissorRect = ScissorRect();
Rect scissorRect = Rect();
// Stencil.
CompareMode stencilCompare = COMPARE_ALWAYS;
+4 -4
View File
@@ -475,7 +475,7 @@ void OpenGL::useVertexAttribArrays(uint32 arraybits)
glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
}
void OpenGL::setViewport(const OpenGL::Viewport &v, bool canvasActive)
void OpenGL::setViewport(const Rect &v, bool canvasActive)
{
glViewport(v.x, v.y, v.w, v.h);
state.viewport = v;
@@ -486,12 +486,12 @@ void OpenGL::setViewport(const OpenGL::Viewport &v, bool canvasActive)
setScissor(state.scissor, canvasActive);
}
OpenGL::Viewport OpenGL::getViewport() const
Rect OpenGL::getViewport() const
{
return state.viewport;
}
void OpenGL::setScissor(const OpenGL::Viewport &v, bool canvasActive)
void OpenGL::setScissor(const Rect &v, bool canvasActive)
{
if (canvasActive)
glScissor(v.x, v.y, v.w, v.h);
@@ -505,7 +505,7 @@ void OpenGL::setScissor(const OpenGL::Viewport &v, bool canvasActive)
state.scissor = v;
}
OpenGL::Viewport OpenGL::getScissor() const
Rect OpenGL::getScissor() const
{
return state.scissor;
}
+7 -18
View File
@@ -24,6 +24,7 @@
// LOVE
#include "common/config.h"
#include "common/int.h"
#include "common/math.h"
#include "graphics/Color.h"
#include "graphics/Texture.h"
#include "common/Matrix.h"
@@ -111,18 +112,6 @@ public:
FRAMEBUFFER_ALL = (FRAMEBUFFER_READ | FRAMEBUFFER_DRAW),
};
// A rectangle representing an OpenGL viewport or a scissor box.
struct Viewport
{
int x, y;
int w, h;
bool operator == (const Viewport &rhs) const
{
return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
}
};
struct TextureFormat
{
GLenum internalformat = 0;
@@ -295,23 +284,23 @@ public:
* Sets the OpenGL rendering viewport to the specified rectangle.
* The y-coordinate starts at the top.
**/
void setViewport(const Viewport &v, bool canvasActive);
void setViewport(const Rect &v, bool canvasActive);
/**
* Gets the current OpenGL rendering viewport rectangle.
**/
Viewport getViewport() const;
Rect getViewport() const;
/**
* Sets the scissor box to the specified rectangle.
* The y-coordinate starts at the top and is flipped internally.
**/
void setScissor(const Viewport &v, bool canvasActive);
void setScissor(const Rect &v, bool canvasActive);
/**
* Gets the current scissor box (regardless of whether scissoring is enabled.)
**/
Viewport getScissor() const;
Rect getScissor() const;
/**
* Sets the global point size.
@@ -479,8 +468,8 @@ private:
uint32 enabledAttribArrays;
Viewport viewport;
Viewport scissor;
Rect viewport;
Rect scissor;
float pointSize;
+2 -2
View File
@@ -378,7 +378,7 @@ bool Shader::loadVolatile()
// Recreating the shader program will invalidate uniforms that rely on these.
canvasWasActive = false;
lastViewport = OpenGL::Viewport();
lastViewport = Rect();
lastPointSize = -1.0f;
@@ -803,7 +803,7 @@ void Shader::setVideoTextures(GLuint ytexture, GLuint cbtexture, GLuint crtextur
void Shader::checkSetScreenParams()
{
OpenGL::Viewport view = gl.getViewport();
Rect view = gl.getViewport();
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
bool canvasActive = gfx->getActivePass().colorAttachmentCount > 0;
+1 -1
View File
@@ -242,7 +242,7 @@ private:
std::vector<TextureUnit> textureUnits;
bool canvasWasActive;
OpenGL::Viewport lastViewport;
Rect lastViewport;
float lastPointSize;
+20 -18
View File
@@ -384,42 +384,44 @@ int w_setScissor(lua_State *L)
return 0;
}
int x = (int) luaL_checknumber(L, 1);
int y = (int) luaL_checknumber(L, 2);
int w = (int) luaL_checknumber(L, 3);
int h = (int) luaL_checknumber(L, 4);
Rect rect;
rect.x = (int) luaL_checknumber(L, 1);
rect.y = (int) luaL_checknumber(L, 2);
rect.w = (int) luaL_checknumber(L, 3);
rect.h = (int) luaL_checknumber(L, 4);
if (w < 0 || h < 0)
if (rect.w < 0 || rect.h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance()->setScissor(x, y, w, h);
instance()->setScissor(rect);
return 0;
}
int w_intersectScissor(lua_State *L)
{
int x = (int) luaL_checknumber(L, 1);
int y = (int) luaL_checknumber(L, 2);
int w = (int) luaL_checknumber(L, 3);
int h = (int) luaL_checknumber(L, 4);
Rect rect;
rect.x = (int) luaL_checknumber(L, 1);
rect.y = (int) luaL_checknumber(L, 2);
rect.w = (int) luaL_checknumber(L, 3);
rect.h = (int) luaL_checknumber(L, 4);
if (w < 0 || h < 0)
if (rect.w < 0 || rect.h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance()->intersectScissor(x, y, w, h);
instance()->intersectScissor(rect);
return 0;
}
int w_getScissor(lua_State *L)
{
int x, y, w, h;
if (!instance()->getScissor(x, y, w, h))
Rect rect;
if (!instance()->getScissor(rect))
return 0;
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
lua_pushinteger(L, rect.x);
lua_pushinteger(L, rect.y);
lua_pushinteger(L, rect.w);
lua_pushinteger(L, rect.h);
return 4;
}