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Add Contact:getChildren (pull request #15)
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@@ -126,6 +126,12 @@ void Contact::resetRestitution()
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contact->ResetRestitution();
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}
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void Contact::getChildren(int &childA, int &childB)
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{
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childA = contact->GetChildIndexA();
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childB = contact->GetChildIndexB();
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}
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} // box2d
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} // physics
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} // love
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@@ -136,6 +136,9 @@ public:
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**/
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void resetRestitution();
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void getChildren(int &childA, int &childB);
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private:
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// The Box2D contact.
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@@ -113,6 +113,16 @@ int w_Contact_resetRestitution(lua_State *L)
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return 0;
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}
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int w_Contact_getChildren(lua_State *L)
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{
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Contact *t = luax_checkcontact(L, 1);
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int a, b;
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t->getChildren(a, b);
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lua_pushnumber(L, a);
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lua_pushnumber(L, b);
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return 2;
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}
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extern "C" int luaopen_contact(lua_State *L)
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{
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static const luaL_Reg functions[] =
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@@ -128,6 +138,7 @@ extern "C" int luaopen_contact(lua_State *L)
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{ "setEnabled", w_Contact_setEnabled },
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{ "resetFriction", w_Contact_resetFriction },
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{ "resetRestitution", w_Contact_resetRestitution },
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{ "getChildren", w_Contact_getChildren },
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{ 0, 0 }
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};
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@@ -44,6 +44,7 @@ int w_Contact_setRestitution(lua_State *L);
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int w_Contact_setEnabled(lua_State *L);
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int w_Contact_resetFriction(lua_State *L);
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int w_Contact_resetRestitution(lua_State *L);
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int w_Contact_getChildren(lua_State *L);
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extern "C" int luaopen_contact(lua_State *L);
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} // box2d
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