Rename love.graphics.flush to love.graphics.flushBatch.

Mesh/Spritebatch/Text:flush already exist and do something a bit different (flush vertices instead of render a pending batch).

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-04-08 18:53:48 -03:00
parent ac00329ddd
commit 08a377ff30
+2 -2
View File
@@ -2383,7 +2383,7 @@ int w_polygon(lua_State *L)
return 0;
}
int w_flush(lua_State *)
int w_flushBatch(lua_State *)
{
instance()->flushStreamDraws();
return 0;
@@ -2590,7 +2590,7 @@ static const luaL_Reg functions[] =
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "flush", w_flush },
{ "flushBatch", w_flushBatch },
{ "push", w_push },
{ "pop", w_pop },