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vulkan: implement draw(DrawCommand)
Now love.graphics.point and love.graphics.line works
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@@ -22,6 +22,7 @@ namespace love {
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static TextureFormat getTextureFormat(PixelFormat);
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static std::string getVendorName(uint32_t vendorId);
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static std::string getVulkanApiVersion(uint32_t apiVersion);
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static VkPrimitiveTopology getPrimitiveTypeTopology(graphics::PrimitiveType);
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};
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}
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}
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