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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
vulkan: implement draw(DrawCommand)
Now love.graphics.point and love.graphics.line works
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@@ -112,8 +112,6 @@ namespace love {
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renderPassInfo.clearValueCount = 1;
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renderPassInfo.pClearValues = &clearColor;
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const auto& commandBuffer = commandBuffers.at(imageIndex);
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vkCmdBeginRenderPass(commandBuffers.at(imageIndex), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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currentGraphicsPipeline = VK_NULL_HANDLE;
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}
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@@ -250,6 +248,8 @@ namespace love {
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updatedBatchedDrawBuffers();
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Shader::current = Shader::standardShaders[graphics::Shader::StandardShader::STANDARD_DEFAULT];
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return true;
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}
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@@ -322,13 +322,21 @@ namespace love {
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return info;
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}
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void Graphics::draw(const DrawCommand& cmd) {
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std::cout << "draw ";
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prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType);
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vkCmdDraw(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.vertexCount), static_cast<uint32_t>(cmd.instanceCount), static_cast<uint32_t>(cmd.vertexStart), 0);
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}
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void Graphics::draw(const DrawIndexedCommand& cmd) {
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std::cout << "drawIndexed ";
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prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture);
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prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType);
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vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, getVulkanIndexBufferType(cmd.indexType));
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vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
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vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), static_cast<VkDeviceSize>(cmd.indexBufferOffset), getVulkanIndexBufferType(cmd.indexType));
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vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), static_cast<uint32_t>(cmd.instanceCount), 0, 0, 0);
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}
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void Graphics::setColor(Colorf c) {
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@@ -366,13 +374,19 @@ namespace love {
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return true;
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}
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Renderer Graphics::getRenderer() const {
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std::cout << "getRenderer ";
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return RENDERER_VULKAN;
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}
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void Graphics::drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
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std::cout << "drawQuads ";
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const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
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const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
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prepareDraw(attributes, buffers, texture);
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prepareDraw(attributes, buffers, texture, PRIMITIVE_TRIANGLES);
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vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)quadIndexBuffer->getHandle(), 0, getVulkanIndexBufferType(INDEX_UINT16));
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@@ -1176,15 +1190,18 @@ namespace love {
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configuration.vertexInputAttributeDescriptions = attributeDescriptions;
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}
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void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
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void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType primitiveType) {
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GraphicsPipelineConfiguration configuration;
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configuration.shader = (Shader*)Shader::current;
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configuration.primitiveType = primitiveType;
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std::vector<VkBuffer> bufferVector;
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std::vector<VkDeviceSize> offsets;
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bool useConstantColorBuffer;
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GraphicsPipelineConfiguration configuration;
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createVulkanVertexFormat(attributes, useConstantColorBuffer, configuration);
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for (uint32_t i = 0; i < 2; i++) {
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for (uint32_t i = 0; i < VertexAttributes::MAX; i++) {
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if (buffers.useBits & (1u << i)) {
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bufferVector.push_back((VkBuffer)buffers.info[i].buffer->getHandle());
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offsets.push_back((VkDeviceSize)buffers.info[i].offset);
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@@ -1206,16 +1223,15 @@ namespace love {
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ensureGraphicsPipelineConfiguration(configuration);
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vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, getDescriptorSet(currentFrame), 0, nullptr);
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vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, bufferVector.size(), bufferVector.data(), offsets.data());
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vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, static_cast<uint32_t>(bufferVector.size()), bufferVector.data(), offsets.data());
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}
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VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration configuration) {
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auto shader = reinterpret_cast<love::graphics::vulkan::Shader*>(love::graphics::vulkan::Shader::standardShaders[Shader::STANDARD_DEFAULT]);
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auto shader = configuration.shader;
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auto shaderStages = shader->getShaderStages();
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VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
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vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo.vertexBindingDescriptionCount = configuration.vertexInputBindingDescriptions.size();
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vertexInputInfo.pVertexBindingDescriptions = configuration.vertexInputBindingDescriptions.data();
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vertexInputInfo.vertexAttributeDescriptionCount = configuration.vertexInputAttributeDescriptions.size();
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@@ -1223,7 +1239,7 @@ namespace love {
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VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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inputAssembly.topology = Vulkan::getPrimitiveTypeTopology(configuration.primitiveType);
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inputAssembly.primitiveRestartEnable = VK_FALSE;
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VkViewport viewport{};
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@@ -1250,7 +1266,7 @@ namespace love {
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rasterizer.depthClampEnable = VK_FALSE;
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rasterizer.rasterizerDiscardEnable = VK_FALSE;
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rasterizer.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer.lineWidth = 1.0f;
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rasterizer.lineWidth = 2.0f;
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rasterizer.cullMode = VK_CULL_MODE_FRONT_BIT;
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rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer.depthBiasEnable = VK_FALSE;
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@@ -1433,6 +1449,12 @@ namespace love {
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}
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bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other) {
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if (first.primitiveType != other.primitiveType) {
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return false;
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}
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if (first.shader != other.shader) {
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return false;
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}
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if (first.vertexInputAttributeDescriptions.size() != other.vertexInputAttributeDescriptions.size()) {
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return false;
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}
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